Example #1
0
    async private void listenForServer()
    {
        bool run = true;

        while (run)
        {
            string serverResponse = await Task.Run(() => serverConnection.ListenForMessage());


            string[] commands = serverResponse.Split('~');

            int i = 0;
            while (commands[i] != "")
            {
                int prefix = int.Parse(commands[i].Split('/')[0]);
                Debug.Log(serverResponse);
                switch (prefix)
                {
                case 0:
                    break;

                case 1:
                    if (commands[i] == "1/0")
                    {
                        globalData.userName = loginLogic.username.text;
                        if (loginLogic.credentialsError)
                        {
                            loginLogic.errorAnimator.SetBool("open", false);
                        }

                        mainMenuLogic.mainMenuCanvas.enabled = true;
                        loginLogic.loginCanvas.enabled       = false;
                    }
                    else
                    {
                        loginLogic.credentialsError = true;
                        loginLogic.errorAnimator.SetBool("open", true);
                        loginLogic.error.text = "Incorrect user or password";
                    }
                    break;

                case 2:
                    if (commands[i].Equals("2/0"))
                    {
                        registerLogin.registerWindow.enabled = false;
                        loginLogic.loginCanvas.enabled       = true;
                        if (registerLogin.userError)
                        {
                            loginLogic.errorAnimator.SetBool("open", false);
                        }
                    }

                    else
                    {
                        loginLogic.errorAnimator.SetBool("open", true);

                        loginLogic.error.text = "Register Error: User already exists";
                        Debug.Log("Register Error: User already exists");
                        registerLogin.userError = true;
                    }
                    break;

                case 3:
                    informationLogic.AgeText.text = commands[i].Replace("3/", "");
                    break;

                case 4:
                    informationLogic.EmailText.text = commands[i].Replace("4/", "");
                    break;

                case 5:
                    if (commands[i] == "5/0")
                    {
                        Debug.Log("Change spam successful!");
                        if (informationLogic.canvasError)
                        {
                            loginLogic.errorAnimator.SetBool("open", false);
                        }
                    }
                    else
                    {
                        loginLogic.errorAnimator.SetBool("open", true);

                        loginLogic.error.text = "Change spam error";
                        Debug.Log("Change spam error");
                    }
                    break;

                case 6:
                    informationLogic.spam.isOn = commands[i].Equals("6/1");
                    break;

                case 7:
                    informationLogic.connectedUsersNotificationListen(commands[i]);
                    gameCreationLogic.connectedUsersNotificationListen(commands[i]);
                    break;

                case 8:
                    gameCreationLogic.gameNumber = int.Parse(commands[i].Split('/')[1]);
                    break;

                case 9:
                    if (commands[i].Equals("9/0"))
                    {
                        if (invitationError)
                        {
                            loginLogic.errorAnimator.SetBool("open", false);
                        }
                        infoLogAnimator.SetBool("open", true);
                        infoLogText.text = "Invitation sent!";
                        this.closeInfoLog();
                    }
                    else
                    {
                        loginLogic.errorAnimator.SetBool("open", true);
                        loginLogic.error.text = "Error sending invitation";
                        invitationError       = true;
                    }

                    break;

                case 10:

                    string user       = commands[i].Split('/')[1].Split(',')[0];
                    int    gameNumber = int.Parse(commands[i].Split('/')[1].Split(',')[1]);
                    invitationLogic.gameNumber   = gameNumber;
                    gameCreationLogic.gameNumber = gameNumber;
                    Debug.Log("gamenumber: ");
                    Debug.Log(invitationLogic.gameNumber);

                    invitationLogic.message.text = user + " has invited you to a game!";
                    invitationLogic.animator.SetBool("open", !invitationLogic.animator.GetBool("open"));

                    break;

                case 11:
                    gameCreationLogic.gamePlayersNotificationListen(commands[i]);
                    globalData.gameUserList = commands[i].Replace("11/", "").Split(',');
                    break;

                case 12:
                    if (invitationLogic.gameNumber != -1)
                    {
                        serverConnection.SendMessage("13/");
                        int level = int.Parse(commands[i].Split(',')[1]);
                        switch (level)
                        {
                        case 1:
                            SceneManager.LoadScene("GameScenePython", LoadSceneMode.Single);
                            run = false;
                            break;

                        case 2:
                            SceneManager.LoadScene("GameSceneMatlab", LoadSceneMode.Single);
                            run = false;
                            break;
                        }
                    }
                    break;

                case 13:
                    joinAGameLogic.gamesNotificationUpdate(commands[i]);
                    break;

                case 14:
                    if (commands[i].Equals("14/0"))
                    {
                        gameCreationLogic.gameCreationCanvas.enabled = true;
                        joinAGameLogic.mainCanvas.enabled            = false;
                    }
                    else
                    {
                        Debug.Log("Error entering the game");
                    }
                    break;

                //confirmation of exiting a game
                case 15:
                    if (commands[i].Equals("15/0"))
                    {
                        infoLogAnimator.SetBool("open", true);
                        infoLogText.text = "Exited game!";
                    }
                    else
                    {
                        loginLogic.errorAnimator.SetBool("open", true);

                        Debug.Log("Game exit Error");
                        loginLogic.error.text = "Game exit error Error";
                    }

                    break;
                }



                i++;
            }
        }
    }
    //Asynchronous function that runs until we join a game.
    //It listens and parses all the messages sent by the server.
    //Sometimes messages come concatenated so we split them by ~
    async private void listenForServer()
    {
        bool run = true;

        while (run)
        {
            string serverResponse = await Task.Run(() => serverConnection.ListenForMessage());


            string[] commands = serverResponse.Split('~');

            int i = 0;
            while (commands[i] != "")
            {
                int prefix = int.Parse(commands[i].Split('/')[0]);
                Debug.Log(serverResponse);
                switch (prefix)
                {
                //login accepted / denied
                case 1:
                    if (commands[i] == "1/0")
                    {
                        globalData.userName = loginLogic.username.text;
                        if (loginLogic.credentialsError)
                        {
                            loginLogic.errorAnimator.SetBool("open", false);
                        }

                        mainMenuLogic.mainMenuCanvas.enabled = true;
                        loginLogic.loginCanvas.enabled       = false;
                    }
                    else
                    {
                        loginLogic.credentialsError = true;
                        loginLogic.errorAnimator.SetBool("open", true);
                        loginLogic.error.text = "Incorrect user or password";
                    }
                    break;

                //register
                case 2:
                    if (commands[i].Equals("2/0"))
                    {
                        registerLogin.registerWindow.enabled = false;
                        loginLogic.loginCanvas.enabled       = true;
                        if (registerLogin.userError)
                        {
                            loginLogic.errorAnimator.SetBool("open", false);
                        }
                    }

                    else
                    {
                        loginLogic.errorAnimator.SetBool("open", true);

                        loginLogic.error.text = "Register Error: User already exists";
                        Debug.Log("Register Error: User already exists");
                        registerLogin.userError = true;
                    }
                    break;

                //gets the age
                case 3:
                    informationLogic.AgeText.text = commands[i].Replace("3/", "");
                    break;

                //gets the email
                case 4:
                    informationLogic.EmailText.text = commands[i].Replace("4/", "");
                    break;

                //confirmation that spam has been changed
                case 5:
                    if (commands[i] == "5/0")
                    {
                        Debug.Log("Change spam successful!");
                        if (informationLogic.canvasError)
                        {
                            loginLogic.errorAnimator.SetBool("open", false);
                        }
                    }
                    else
                    {
                        loginLogic.errorAnimator.SetBool("open", true);

                        loginLogic.error.text = "Change spam error";
                        Debug.Log("Change spam error");
                    }
                    break;

                //spam getter
                case 6:
                    informationLogic.spam.isOn = commands[i].Equals("6/1");
                    break;

                //list of connected users, calls the functions to update the displayed users
                case 7:
                    informationLogic.connectedUsersNotificationListen(commands[i]);
                    gameCreationLogic.connectedUsersNotificationListen(commands[i]);
                    break;

                //gets the number of game that the user just created
                case 8:
                    gameCreationLogic.gameNumber = int.Parse(commands[i].Split('/')[1]);
                    break;

                //confirmation that an invitation has been sent
                case 9:
                    if (commands[i].Equals("9/0"))
                    {
                        if (invitationError)
                        {
                            loginLogic.errorAnimator.SetBool("open", false);
                        }
                        infoLogAnimator.SetBool("open", true);
                        infoLogText.text = "Invitation sent!";
                        this.closeInfoLog();
                    }
                    else
                    {
                        loginLogic.errorAnimator.SetBool("open", true);
                        loginLogic.error.text = "Error sending invitation";
                        invitationError       = true;
                    }

                    break;

                //reciving an invitation, popping up the dialog with the information updated. Set the game number to the class
                case 10:

                    string user       = commands[i].Split('/')[1].Split(',')[0];
                    int    gameNumber = int.Parse(commands[i].Split('/')[1].Split(',')[1]);
                    invitationLogic.gameNumber   = gameNumber;
                    gameCreationLogic.gameNumber = gameNumber;
                    Debug.Log("gamenumber: ");
                    Debug.Log(invitationLogic.gameNumber);

                    invitationLogic.message.text = user + " has invited you to a game!";
                    invitationLogic.animator.SetBool("open", !invitationLogic.animator.GetBool("open"));

                    break;

                //message containing all the users of a game. Updates the displayed lists and the gameUserList.
                case 11:
                    gameCreationLogic.gamePlayersNotificationListen(commands[i]);
                    globalData.gameUserList = commands[i].Replace("11/", "").Split(',');
                    break;

                //message to start a game. Depending on the parameter we load a level or another
                case 12:
                    if (invitationLogic.gameNumber != -1)
                    {
                        serverConnection.SendMessage("13/");
                        int level = int.Parse(commands[i].Split(',')[1]);
                        switch (level)
                        {
                        case 1:
                            SceneManager.LoadScene("GameScenePython", LoadSceneMode.Single);
                            run = false;
                            break;

                        case 2:
                            SceneManager.LoadScene("GameSceneMatlab", LoadSceneMode.Single);
                            run = false;
                            break;
                        }
                    }
                    break;

                //receives list all all started games
                case 13:
                    joinAGameLogic.gamesNotificationUpdate(commands[i]);
                    break;

                //confirmation of joining a game, change the join game UI to create game UI
                case 14:
                    if (commands[i].Equals("14/0"))
                    {
                        gameCreationLogic.gameCreationCanvas.enabled = true;
                        joinAGameLogic.mainCanvas.enabled            = false;
                    }
                    else
                    {
                        Debug.Log("Error entering the game");
                    }
                    break;

                //confirmation of exiting a game
                case 15:
                    if (commands[i].Equals("15/0"))
                    {
                        infoLogAnimator.SetBool("open", true);
                        infoLogText.text = "Exited game!";
                    }
                    else
                    {
                        loginLogic.errorAnimator.SetBool("open", true);

                        Debug.Log("Game exit Error");
                        loginLogic.error.text = "Game exit error Error";
                    }

                    break;

                case 16:
                    scoreBoardLogic.scoreBoardNotificationListen(commands[i]);
                    break;
                }



                i++;
            }
        }
    }