void ReleaseDesignerOutlets() { if (InformationButton != null) { InformationButton.Dispose(); InformationButton = null; } if (ScrollHazne != null) { ScrollHazne.Dispose(); ScrollHazne = null; } }
void ReleaseDesignerOutlets() { if (InformationButton != null) { InformationButton.Dispose(); InformationButton = null; } if (StatusText != null) { StatusText.Dispose(); StatusText = null; } if (TokenizeButton != null) { TokenizeButton.Dispose(); TokenizeButton = null; } if (TokenizeManualButton != null) { TokenizeManualButton.Dispose(); TokenizeManualButton = null; } }
void RayPointedOut() { // TODO : Mouse Exit (SHJO) if(pointed != null) { //hit.collider.gameObject.renderer.material.color=Color.red; pointed.PointedOut(); pointed=null; } else if(MainMenu_pointed !=null) { MainMenu_pointed.PointedOut(); MainMenu_pointed = null; } else if (Information_pointed != null) //add Jin { Information_pointed.PointedOut(); Information_pointed = null; } else if (InformationButton_pointed != null) //add Jin { InformationButton_pointed.PointedOut(); InformationButton_pointed = null; } else if (InfoCanvas_pointed != null) //add Jin { InfoCanvas_pointed.PointedOut(); InfoCanvas_pointed = null; } }
void RayPoint() { if(hit.collider != null) { target.transform.position = hit.transform.position; if(hit.collider.gameObject.tag == "Button") { pointed = hit.collider.gameObject.GetComponent<Button>(); if(pointed != null) { pointed.Pointed(); } } else if(hit.collider.gameObject.tag == "MainMenu") { MainMenu_pointed = hit.collider.gameObject.GetComponent<MainMenu>(); if(MainMenu_pointed != null) { // TODO : Mouse Enter (HJOOn) MainMenu_pointed.Pointed(); } } else if (hit.collider.gameObject.tag == "Information") //Information 버튼 구현(add Jin) { Information_pointed = hit.collider.gameObject.GetComponent<Information>(); if (Information_pointed != null) { Information_pointed.Pointed(); } } else if (hit.collider.gameObject.tag == "InformationButton") //Information 버튼 구현(add Jin) { InformationButton_pointed = hit.collider.gameObject.GetComponent<InformationButton>(); if (InformationButton_pointed != null) { InformationButton_pointed.Pointed(); } } else if (hit.collider.gameObject.tag == "InformationCanvas") //Information 버튼 구현(add Jin) { InfoCanvas_pointed = hit.collider.gameObject.GetComponent<InformationCanvas>(); if (InfoCanvas_pointed != null) { InfoCanvas_pointed.Pointed(); } } } }
private void Awake() { instance = this; }