Example #1
0
 public CharacterPositionUpdateEventArgs(int _oldX, int _oldY, int _newX, int _newY, Information.Objects.Character _char, bool horse)
 {
     oldX      = _oldX;
     oldY      = _oldY;
     newX      = _newX;
     newY      = _newY;
     Character = _char;
     OnHorse   = horse;
 }
Example #2
0
 public static void ProcessObject(Information.Objects.Object obj)
 {
     if (obj.type == 0) //Character
     {
         var character = new Information.Objects.Character();
         character.AvatarInventory   = obj.AvatarInventory;
         character.State.Buffs       = obj.State.Buffs;
         character.Guild             = obj.Guild;
         character.Inventory         = obj.Inventory;
         character.JobLevel          = obj.JobLevel;
         character.JobType           = (JOB_Type)obj.JobType;
         character.ModelID           = obj.ModelID;
         character.Name              = obj.Name;
         character.OnTransport       = (obj.TransportFlag == 1);
         character.PKState           = (PK_State)obj.PVPState;
         character.Position          = obj.Position;
         character.PVPCape           = (FRPVPMode)obj.PVPCape;
         character.PVPEquipCooldown  = obj.PVPEquipCooldown;
         character.Stall             = obj.Stall;
         character.State             = obj.State;
         character.TransportUniqueID = obj.TransportUniqueID;
         character.UniqueID          = obj.UniqueID;
         character.UsingScroll       = obj.UsingScroll;
         character.WearingMask       = obj.WearingMask;
         Client.NearbyCharacters.Add(character.UniqueID, character);
     }
     else if (obj.type == 1)  //NPC
     {
         var NPC = new Information.Objects.Base();
         NPC.ModelID  = obj.ModelID;
         NPC.Position = obj.Position;
         NPC.UniqueID = obj.UniqueID;
         Client.NearbyNPCs.Add(NPC.UniqueID, NPC);
     }
     else if (obj.type == 2)  //MOB
     {
         var mob = new Information.Objects.Mob();
         mob.Appearance = obj.Appearance;
         mob.ModelID    = obj.ModelID;
         mob.Position   = obj.Position;
         mob.Rarity     = obj.Rarity;
         mob.UniqueID   = obj.UniqueID;
         Client.NearbyMobs.Add(mob.UniqueID, mob);
     }
     else if (obj.type == 3)  //Item
     {
         var item = new Information.Objects.Item();
         item.Amount          = obj.Amount;
         item.DropperUniqueID = obj.DropperUniqueID;
         item.DropSource      = obj.DropSource;
         item.ModelID         = obj.ModelID;
         item.OwnerID         = obj.OwnerID;
         item.OwnerName       = obj.Owner;
         item.PlusValue       = obj.OptValue;
         item.Position        = obj.Position;
         item.Rarity          = obj.Rarity;
         item.UniqueID        = obj.UniqueID;
         Client.NearbyItems.Add(item.UniqueID, item);
     }
     else if (obj.type == 4)  //COS
     {
         var cos = new Information.Objects.COS();
         cos.COSGuildName         = obj.PetGuildName;
         cos.COSName              = obj.Name;
         cos.FortressCOSGuildID   = obj.Guild.ID;
         cos.FortressCOSGuildName = obj.Guild.Name;
         cos.ModelID              = obj.ModelID;
         cos.OwnerName            = obj.Owner;
         cos.OwnerUniqueID        = obj.OwnerID;
         cos.Position             = obj.Position;
         cos.Type     = obj.COSType;
         cos.UniqueID = obj.UniqueID;
         Client.NearbyCOSs.Add(cos.UniqueID, cos);
     }
     else if (obj.type == 5)  //Struct
     {
         var structure = new Information.Objects.Structure();
         structure.HP               = obj.HP;
         structure.ModelID          = obj.ModelID;
         structure.OwnerName        = obj.Owner;
         structure.OwnerUniqueID    = obj.OwnerID;
         structure.Position         = obj.Position;
         structure.RefEventStructID = obj.EventStructID;
         structure.State            = obj.StructureState;
         structure.UniqueID         = obj.UniqueID;
         Client.NearbyStructures.Add(structure.UniqueID, structure);
     }
     else if (obj.type == 6)  //Event area
     {
         var area = new Information.Objects.BuffArea();
         area.Position         = obj.Position;
         area.UniqueID         = obj.UniqueID;
         area.ModelID          = obj.ModelID;
         area.ReferenceSkillID = obj.SkillID;
         Client.NearbyBuffAreas.Add(area.UniqueID, area);
     }
 }