public void OnPointerEnter(PointerEventData eventData)
    {
        //print(name);
        if (gameObject.name == ("slot 1"))
        {
            print("slot1");
            InfoSlot1.SetActive(true);

            if (inventario.ItemList[0] == ("Coordenada 1") && inventario.slot1Active)
            {
                text.text = "Coordenada N°1";
            }
            else if (inventario.ItemList[0] == ("Coordenada 2"))
            {
                text.text = "Coordenada N°2";
            }
            else if (inventario.ItemList[0] == ("Llave"))
            {
                text.text = "Llave";
            }
        }
        if (gameObject.name == ("slot 2") && inventario.slot2Active)
        {
            print("slot2");
            InfoSlot2.SetActive(true);

            if (inventario.ItemList[1] == ("Coordenada 1"))
            {
                text.text = "Coordenada N°1";
            }
            else if (inventario.ItemList[1] == ("Coordenada 2"))
            {
                text.text = "Coordenada N°2";
            }
            else if (inventario.ItemList[1] == ("Llave"))
            {
                text.text = "Llave";
            }
        }
        if (gameObject.name == ("slot 3") && inventario.slot3Active)
        {
            print("slot3");
            InfoSlot3.SetActive(true);

            if (inventario.ItemList[2] == ("Coordenada 1"))
            {
                text.text = "Coordenada N°1";
            }
            else if (inventario.ItemList[2] == ("Coordenada 2"))
            {
                text.text = "Coordenada N°2";
            }
            else if (inventario.ItemList[2] == ("Llave"))
            {
                text.text = "Llave";
            }
        }
    }
 public void OnPointerExit(PointerEventData eventData)
 {
     if (gameObject.name == ("slot 1"))
     {
         print("slot1");
         InfoSlot1.SetActive(false);
     }
     if (gameObject.name == ("slot 2"))
     {
         print("slot2");
         InfoSlot2.SetActive(false);
     }
     if (gameObject.name == ("slot 3"))
     {
         print("slot3");
         InfoSlot3.SetActive(false);
     }
 }