public void Stop() { ProxyReconnectionStop(); Reset(); Window w = Window.Get; // Reset locket controls w.Login_cmbxSilkroad.InvokeIfRequired(() => { w.Login_cmbxSilkroad.Enabled = true; }); w.Login_btnStart.InvokeIfRequired(() => { w.Login_btnStart.Text = "START"; w.Login_btnStart.Enabled = true; }); w.Login_btnLauncher.InvokeIfRequired(() => { w.Login_btnLauncher.Enabled = true; }); w.Login_gbxCharacters.InvokeIfRequired(() => { w.Login_gbxCharacters.Visible = false; }); w.Login_gbxServers.InvokeIfRequired(() => { w.Login_gbxServers.Visible = true; }); if (InfoManager.inGame) { InfoManager.OnDisconnected(); } DataManager.DisconnectDatabase(); w.Log("Disconnected"); w.LogProcess("Disconnected"); // Relogin if (w.Login_cbxRelogin.Checked) { System.Timers.Timer Relogin = new System.Timers.Timer(50); Relogin.AutoReset = false; Relogin.Elapsed += ReloginOnDisconnect; ReloginIntervalCounter = 0; ReloginCountdown = 15; Relogin.Start(); w.LogProcess("Relogin at " + ReloginCountdown + " seconds..."); } }