private void RegTouchEvts() { OnClickDown(imgChar.gameObject, (PointerEventData evt) => { startPos = evt.position; m_InfoFormData.OnClickDown(); }); OnDrag(imgChar.gameObject, (PointerEventData evt) => { float roate = -(evt.position.x - startPos.x) * 0.4f; m_InfoFormData.OnDrag(roate); }); }