private void Render(ResultData result) { var playerIndex = result.CorrectPlayerIndex; var player = PlayerEntity.PlayerList[playerIndex]; StageResultRenderer.Render(player.NickName, playerIndex, result.IsCorrect); // リストに追加する foreach (var stageResultListRenderer in StageResultListRendererList) { stageResultListRenderer.Render(result.Time, result.StageCount); } // 答えを表示する AnswerRenderer.Render(StageEntity.Answer, false); // Timelineを再生する StageResultTimelineRenderer.Play(result.IsCorrect); if (result.IsCorrect) { EffectCrackerRenderer.Play(); InfoEntity.Set(Setting.CorrectInfoList.Random()); } else { InfoEntity.Set(Setting.TimeoutInfoList.Random()); } }
private void Render() { AudioPlayer.Play(AudioType.Main4); var totalTime = ResultEntity.CalcTotalTime(); var resultRank = ResultRankList.GetResultRankByTime(totalTime); ResultTotalTimeRenderer.Set(totalTime); ResultRankRenderer.Render(resultRank.Rank, resultRank.Comment); InfoEntity.Set("お疲れ様でした! また一緒に遊んでくださいね"); }
private void SetInfo() { if (PlayerEntity.IsOwner(PhotonNetwork.LocalPlayer)) { InfoEntity.Set($"あなたは「出題者」です 限られた文字で「{StageEntity.Answer}」を表現しましょう"); } else { InfoEntity.Set($"あなたは「回答者」です 出題者に質問をして「答え」を導きましょう"); } }
public void Initialize() { // 入力 KeyboardKeyHandlerList.Select(x => x.OnDownAsObservable()) .Merge() .Subscribe(Set) .AddTo(Disposable); // 送信 KeyboardSendButtonHandler.OnDownAsObservable() .Where(_ => !KeyboardEntity.IsEmpty()) .Subscribe(_ => { switch (MainStateEntity.State) { case MainState.Wait: Comment(); break; case MainState.StagePlay: SendChat(); break; } }) .AddTo(Disposable); // 削除 KeyboardDeleteButtonHandler.OnDownAsObservable() .Subscribe(_ => Delete()) .AddTo(Disposable); // Owenrの場合、徐々に文字が増えていく TimerEntity.OnUpdateTimerAsObservable() .Where(_ => PlayerEntity.IsOwner(PhotonNetwork.LocalPlayer)) .Where(_ => MainStateEntity.Check(MainState.StagePlay)) .Subscribe(time => { var unlockKey = UnlockKeyList.List.ElementAtOrDefault(KeyboardEntity.UnlockKeyIndex); if (unlockKey != null && time >= unlockKey.ThresholdTime) { foreach (var i in KeyboardEntity.EnableOwner(unlockKey.Count)) { KeyboardKeyRendererList[i].Enable(); } KeyboardEntity.IncreaseUnlockKeyIndex(); KeyboardListRenderer.PlayEnableSound(); InfoEntity.Set($"新しく {unlockKey.Count}文字 追加されました"); } }) .AddTo(Disposable); }
private void SetInfo(string text) => InfoEntity.Set(text);