protected override void CreateItem(InfiniteItemBehavior ItemBehavior) { for (int k = 0; k < _BaseCreatureCount; ++k) { float posx = k * 150.0f; CreatureIcon icon = UIResourceMgr.CreatePrefab <CreatureIcon>(BUNDLELIST.PREFABS_UI_COMMON, ItemBehavior.transform, "CreatureIcon"); icon.name = k.ToString(); icon.transform.localPosition = new Vector3(posx, 0.0f, 0.0f); ItemBehavior.AddItemElement(icon); } }
protected override void CreateItem(InfiniteItemBehavior ItemBehavior) { GuildRaidRankingItem guildRaidRankElement = UIResourceMgr.CreatePrefab <GuildRaidRankingItem>(BUNDLELIST.PREFABS_UI_GUILDRAID, ItemBehavior.transform, "GuildRaidRankingItem"); ItemBehavior.AddItemElement(guildRaidRankElement); }