public Inferno()
        {
            ClearScreen clear = new ClearScreen();

            clear.ClearColor = new Color(0, 0, 0, 0.035f);
            this.Effects.Add(clear);

            InfernoMovement movement = new InfernoMovement();

            this.Effects.Add(movement);

            Laser laser = new Laser();

            laser.Count      = 50;
            laser.StartColor = new Color(0, 0, 0, 0.01f);
            laser.EndColor   = new Color(0, 0, 0, 0.2f);
            laser.MaxSpeed   = 2.5f;
            laser.MinSpeed   = 0.5f;
            laser.Random     = false;
            laser.Width      = 0.05f;
            this.Effects.Add(laser);

            InfernoScope scope = new InfernoScope();

            this.Effects.Add(scope);
        }
        public Inferno()
        {
            ClearScreen clear = new ClearScreen();
            clear.ClearColor = new Color(0, 0, 0, 0.035f);
            this.Effects.Add(clear);

            InfernoMovement movement = new InfernoMovement();
            this.Effects.Add(movement);

            Laser laser = new Laser();
            laser.Count = 50;
            laser.StartColor = new Color(0, 0, 0, 0.01f);
            laser.EndColor = new Color(0, 0, 0, 0.2f);
            laser.MaxSpeed = 2.5f;
            laser.MinSpeed = 0.5f;
            laser.Random = false;
            laser.Width = 0.05f;
            this.Effects.Add(laser);

            InfernoScope scope = new InfernoScope();
            this.Effects.Add(scope);
        }