public Inferno() { ClearScreen clear = new ClearScreen(); clear.ClearColor = new Color(0, 0, 0, 0.035f); this.Effects.Add(clear); InfernoMovement movement = new InfernoMovement(); this.Effects.Add(movement); Laser laser = new Laser(); laser.Count = 50; laser.StartColor = new Color(0, 0, 0, 0.01f); laser.EndColor = new Color(0, 0, 0, 0.2f); laser.MaxSpeed = 2.5f; laser.MinSpeed = 0.5f; laser.Random = false; laser.Width = 0.05f; this.Effects.Add(laser); InfernoScope scope = new InfernoScope(); this.Effects.Add(scope); }