public void Init() { System.Diagnostics.Debug.WriteLine("SetUp"); context = GenerateNewContext(); context.Industries.AddRange(industries); context.SaveChanges(); IUnitOfWork uow = new UnitOfWork(context); IndustryService service = new IndustryService(uow); controller = new IndustryController(service); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } //initialize industry array placedFactories = new List <int>(); allFactories = new List <List <int> >(36); //DOESNT WORK for (int i = 0; i < 36; i++) { allFactories.Add(new List <int>()); //allFactories[i] = new List<int>(); //size initially 0 DOESNT WORK } }
public static IndustryController Fixture() { IndustryController controller = new IndustryController(new IndustryRepository(), "", new LoginView()); return(controller); }
public static IndustryController Fixture() { IndustryController controller = new IndustryController(new IndustryRepository(), "", new LoginView()); return controller; }
public void TearDown() { controller = null; context.Database.Delete(); context = null; }