Example #1
0
    IEnumerator CheckAttacks()
    {
        yield return(new WaitForSeconds(attackCooldown));

        // ATAQUES DOS INDIOS
        for (int a = 0; a < indios.Count; a++)
        {
            Indio i = (Indio)indios[a];

            for (int b = 0; b < portugueses.Count; b++)
            {
                Explorador e = (Explorador)portugueses[b];
                if (i != null && e != null)
                {
                    if (i.PodeAtacar(e))
                    {
                        i.Atacar(e);
                    }
                }
            }
        }

        yield return(new WaitForSeconds(0.05f));

        // ATAQUES DOS PORTUGUESES
        for (int b = 0; b < portugueses.Count; b++)
        {
            Explorador e = (Explorador)portugueses[b];

            for (int a = 0; a < indios.Count; a++)
            {
                Indio i = (Indio)indios[a];
                if (i != null && e != null)
                {
                    if (e.PodeAtacar(i))
                    {
                        e.Atacar(i);
                    }
                }
            }
        }

        yield return(new WaitForSeconds(0.1f));

        StartCoroutine(CheckAttacks());
    }
Example #2
0
    public void DoRecrutar()
    {
        if (coolDown > 0)
        {
            return;
        }

        Indio novo = Instantiate(unidade);

        novo.transform.position = aldeia.transform.position;
        combatManager.manager.AddIndio(novo);

        coolDown = 5;
        //btn.interactable = false;
        StartCoroutine(BeginCooldown());
        PrintCoolDown();
    }
Example #3
0
 public void AddIndio(Indio i)
 {
     indios.Add(i);
 }