public void Update() { //stay idle waiting for player to finish / cleanup to be done if (activated && IndicatorReturnObject.NoInstancesExist() && TetherManager.inst.EndLevelAllTetherPointsCollected()) { //start transition sst = ScreenShaderTransition.getInstance("LevelChangeTransition"); if (sst != null) { StartCoroutine(initDelay()); } else { Debug.LogWarning("No Screen Shader Transition set up!"); } } }
void Update() { /* * Create tether point functionality */ // Creating a tether point if (tetherUIState == TetherUIState.GAMEPLAY && !GameManager.isPlayerDead() && !GameManager.CameraIsZoomedOut() && GameManager.inst.pauseType == PauseType.NONE && !GameManager.isPlayerDashing() && !GameManager.GetPlayerScript().inPlaceTetherAnim()) { if (PlayerControlManager.GetKeyDown(ControlInput.DROP_TETHER)) { //CreatePoint(); //GameManager.GetPlayer().GetComponent<Player>().setPlaceAnchorAnim(); // Order flipped so the tether point exists for the screenshot // Test! CreatePoint(); } } /* * Fast tethering functionality */ // Keep track of the fast tether back key if (allowFastTether) { // These conditions determine whether tethering is allowed if (tetherUIState == TetherUIState.GAMEPLAY && !GameManager.isPlayerDead() && !GameManager.CameraIsZoomedOut() && !GameManager.isPlayerDashing() && !GameManager.isPaused()) { // If the player presses the menu key, start the timer //if (Input.GetKeyDown(PlayerControlManager.LH_TetherMenu) || Input.GetKeyDown(PlayerControlManager.RH_TetherMenu)) if (PlayerControlManager.GetKeyDown(ControlInput.TETHER_MENU)) { fastTetherKeyTimer = fastTetherKeyTime; } // If the menu button is released before the timer has reached zero, call a fast tether back //if (Input.GetKeyUp(PlayerControlManager.LH_TetherMenu) || Input.GetKeyUp(PlayerControlManager.RH_TetherMenu)) if (PlayerControlManager.GetKeyUp(ControlInput.TETHER_MENU)) { OnFastTetherStart(LevelStateManager.curState); } } } else { fastTetherKeyTimer = 0; } // Update fastTetherKeyTimer if (fastTetherKeyTimer > 0) { fastTetherKeyTimer -= Time.deltaTime; if (fastTetherKeyTimer < 0) { fastTetherKeyTimer = 0; } } /* * Tether menu functionality */ // Bringing up the tether menu // Adding the pause menu active check prevents the cursor from getting reverted to the gameplay cursor while the pause menu is up if ((tetherUIState == TetherUIState.GAMEPLAY || tetherUIState == TetherUIState.TETHER_MENU) && !PauseMenuManager.pauseMenuActive) { // Test for bringing up the menu, while alive if (!GameManager.isPlayerDead()) { // If the tether menu key is held down //if (PlayerControlManager.GetKey(ControlInput.TETHER_MENU) && !GameManager.CameraIsZoomedOut() && fastTetherKeyTimer <= 0 && !GameManager.isPlayerDashing()) if (PlayerControlManager.GetKey(ControlInput.TETHER_MENU) && fastTetherKeyTimer <= 0 && tetherMenuDisableTimer == 0 && !GameManager.isPlayerDashing() && (GameManager.inst.pauseType == PauseType.NONE || GameManager.inst.pauseType == PauseType.TETHER_MENU)) { tetherUIState = TetherUIState.TETHER_MENU; //GameManager.setPause(true); if (GameManager.inst.pauseType == PauseType.NONE) { GameManager.inst.EnterPauseState(PauseType.TETHER_MENU); } CursorManager.inst.lockCursorType = true; CursorManager.inst.cursorState = CursorState.MENU; ShowTetherMenu(); } else { tetherUIState = TetherUIState.GAMEPLAY; //GameManager.setPause(false); if (GameManager.inst.pauseType == PauseType.TETHER_MENU) { GameManager.inst.ExitPauseState(); //Debug.Log("ExitPauseState()"); } CursorManager.inst.lockCursorType = false; CursorManager.inst.OnCursorBoundsUpdated(); HideTetherMenu(); } } // If the player is dead, force the menu to come up else { tetherUIState = TetherUIState.TETHER_MENU; //GameManager.setPause(true); GameManager.inst.EnterPauseState(PauseType.TETHER_MENU); CursorManager.inst.lockCursorType = true; CursorManager.inst.cursorState = CursorState.MENU; ShowTetherMenu(); } } /* * Tether Corner HUD visibility */ if (tetherHUDVisible) { tetherHUDGroup.alpha = Mathf.Lerp(tetherHUDGroup.alpha, 1, tetherHUDFadeInSpeed * Time.deltaTime); } else { tetherHUDGroup.alpha = Mathf.Lerp(tetherHUDGroup.alpha, 0, tetherHUDFadeOutSpeed * Time.deltaTime); } /* * Tether Corner HUD fading when zooming out */ // When zooming/zoomed out, hide the bottom left time tether HUD // JK let's not do this /* * if (GameManager.CameraIsZoomedOut()) * { * tetherHUDGroup.alpha = Mathf.Lerp(tetherHUDGroup.alpha, 0, tetherHUDFadeOutSpeed * Time.deltaTime); * } * // When zooming back in or not zoomed, reveal the bottom left time tether HUD * else * { * tetherHUDGroup.alpha = Mathf.Lerp(tetherHUDGroup.alpha, 1, tetherHUDFadeInSpeed * Time.deltaTime); * } */ /* * Other Update Stuff */ UpdateTimeArrowPos(); //ScreenshotManager.inst.UpdateScreenshotState(); if (tetherUIState == TetherUIState.TETHER_MENU) { if (menuLight != null && menuLightOn != null) { menuLight.sprite = menuLightOn; } } else { if (menuLight != null && menuLightOff != null) { menuLight.sprite = menuLightOff; } } // End level tether point collection // Once all indicator return objects have returned to the player and been destroyed, this will allow EndLevelAllTetherPointdCollected to return true if (endLevelWaitForCollection) { if (IndicatorReturnObject.NoInstancesExist()) { endLevelWaitForCollection = false; } } if (tetherMenuDisableTimer > 0) { tetherMenuDisableTimer -= Time.deltaTime; if (tetherMenuDisableTimer < 0) { // Don't allow the timer to reach 0 until the tether menu key has been released if (PlayerControlManager.GetKey(ControlInput.TETHER_MENU)) { tetherMenuDisableTimer = 0.1f; } else { tetherMenuDisableTimer = 0f; } } } }