private void enable(IndexBufferI indexBuffer, VertexBufferI instanceBuffer) { if (instanceBuffer == null) { video.Device.SetVertexBuffer(vertexBuffer); instanceBuffer = null; } else { this.instanceBuffer = (VertexBuffer)instanceBuffer; } if (indexBuffer == null) { video.Device.Indices = null; indexBuffer = null; } else { this.currentIndexBuffer = (IndexBuffer)indexBuffer; this.currentIndexBuffer.enable(); } }
private void init(ShaderI shader, Texture2DI texture, Stream stream, string metricsFileName, Loader.LoadedCallbackMethod loadedCallback) { try { // load characters var metrics = new FontMetrics(); metrics.Load(stream); Characters = new Character[metrics.Characters.Length]; for (int i = 0; i != metrics.Characters.Length; ++i) { var character = metrics.Characters[i]; Characters[i] = new Character(character.Key, new Vector2(character.X, character.Y), new Vector2(character.Width, character.Height)); } // get shader variables this.texture = texture; this.shader = shader; shaderCamera = shader.Variable("Camera"); shaderPosition = shader.Variable("Position"); shaderSize = shader.Variable("Size"); shaderPositionUV = shader.Variable("PositionUV"); shaderSizeUV = shader.Variable("SizeUV"); texelOffset = shader.Variable("TexelOffset"); shaderColor = shader.Variable("Color"); shaderTexture = shader.Resource("DiffuseTexture"); // create buffers var layoutDesc = BufferLayoutDescAPI.New(BufferLayoutTypes.Position2); layout = BufferLayoutAPI.New(this, shader, layoutDesc); var Indices = new int[6] { 0, 1, 2, 0, 2, 3 }; var Vertices = new float[8] { 0, 0, 0, 1, 1, 1, 1, 0, }; indexBuffer = IndexBufferAPI.New(this, BufferUsages.Default, Indices); vertexBuffer = VertexBufferAPI.New(this, layoutDesc, BufferUsages.Default, VertexBufferTopologys.Triangle, Vertices); } catch (Exception e) { FailedToLoad = true; Loader.AddLoadableException(e); Dispose(); if (loadedCallback != null) { loadedCallback(this, false); } } Loaded = true; if (loadedCallback != null) { loadedCallback(this, true); } }
private void init(ShaderI shader, Texture2DI texture, Stream stream, string metricsFileName, Loader.LoadedCallbackMethod loadedCallback) { try { // load characters var metrics = new FontMetrics(); metrics.Load(stream); Characters = new Character[metrics.Characters.Length]; for (int i = 0; i != metrics.Characters.Length; ++i) { var character = metrics.Characters[i]; Characters[i] = new Character(character.Key, new Vector2(character.X, character.Y), new Vector2(character.Width, character.Height)); } // get shader variables this.texture = texture; this.shader = shader; shaderCamera = shader.Variable("Camera"); shaderPosition = shader.Variable("Position"); shaderSize = shader.Variable("Size"); shaderPositionUV = shader.Variable("PositionUV"); shaderSizeUV = shader.Variable("SizeUV"); texelOffset = shader.Variable("TexelOffset"); shaderColor = shader.Variable("Color"); shaderTexture = shader.Resource("DiffuseTexture"); // create buffers var layoutDesc = BufferLayoutDescAPI.New(BufferLayoutTypes.Position2); layout = BufferLayoutAPI.New(this, shader, layoutDesc); var Indices = new int[6] { 0, 1, 2, 0, 2, 3 }; var Vertices = new float[8] { 0, 0, 0, 1, 1, 1, 1, 0, }; indexBuffer = IndexBufferAPI.New(this, BufferUsages.Default, Indices); vertexBuffer = VertexBufferAPI.New(this, layoutDesc, BufferUsages.Default, VertexBufferTopologys.Triangle, Vertices); } catch (Exception e) { FailedToLoad = true; Loader.AddLoadableException(e); Dispose(); if (loadedCallback != null) loadedCallback(this, false); } Loaded = true; if (loadedCallback != null) loadedCallback(this, true); }
public override void Enable(IndexBufferI indexBuffer, VertexBufferI instanceBuffer) { enable(indexBuffer, instanceBuffer); }
public override void Enable(IndexBufferI indexBuffer) { enable(indexBuffer, null); }
public override void Enable(IndexBufferI indexBuffer, VertexBufferI instanceBuffer) { Debug.ThrowError("VertexBuffer", "InstanceBuffer not supported. Use classic instancing instead."); }
public override void Enable(IndexBufferI indexBuffer) { Debug.ThrowError("VertexBuffer", "IndexBuffer not supported. Create VertexBuffer with indices instead"); }