private IEnumerator PlayInstanceImplement(IndependentAudio audio)
    {
        yield return(new WaitForSecondsRealtime(audio.Source.clip.length));

        this.audioQualityDic[audio.Name]--;
        Destroy(audio.Source);
    }
    public void PlayInstance(string name)
    {
        var value = 0;

        if (this.audioQualityDic.TryGetValue(name, out value))
        {
            if (value > 3)
            {
                return;
            }
        }
        else
        {
            this.audioQualityDic.Add(name, 0);
        }
        //if (this.audioQualityDic.ContainsKey(name))
        //{
        //    if (this.audioQualityDic[name] > 3)
        //        return;
        //}
        //else this.audioQualityDic.Add(name, 0);
        this.audioQualityDic[name]++;

        var audioPrefab = this.Audios.Find(a => name == a.Name);

        if (audioPrefab == null)
        {
            Debug.LogWarning("未找到指定名称的音频。");
            return;
        }
        var audio = new IndependentAudio();

        audio.Name        = name;
        audio.Source      = this.gameObject.AddComponent <AudioSource>();
        audio.Source.clip = audioPrefab.Clip;
        audio.Source.outputAudioMixerGroup = audioPrefab.AMG;
        audio.Source.pitch  = audioPrefab.Pitch;
        audio.Source.volume = audioPrefab.Volume;
        audio.Source.loop   = audioPrefab.IsLoop;
        audio.Source.Play();
        StartCoroutine(PlayInstanceImplement(audio));
    }