public override void activateR() { if (canAttack) { CooldownR = false; canMove = false; RindRot = RIndicator.transform.rotation; IndR.StartCooldown(CDR, this, 4); forceStopMoving(); Anim.SetTrigger("R"); Anim.SetBool("isAttacking", true); Anim.SetBool("isIdle", false); canAttack = false; } }
public override void activateR() { if (canAttack) { CooldownR = false; canAttack = false; RindRot = RIndicator.transform.rotation; graphics.transform.rotation = RIndicator.transform.rotation; IndR.StartCooldown(CDR, this, 4); Anim.SetBool("Ulting", true); if (itemsHad[6]) { StartCoroutine(hexagon()); } rhitbox.rotation = RindRot; rhitbox.Damage = RDamage + (int)(AbilityPower * 0.3); Invoke("endR", 7); } }
public override void activateR() { if (canAttack) { CooldownR = false; IndR.StartCooldown(CDR, this, 4); forceStopMoving(); isSwimming = !isSwimming; StartCoroutine(RLoop()); RHurtbox.Damage = RDamage + (int)(AbilityPower * 0.1); foreach (GameObject kentMesh in meshes) { kentMesh.SetActive(!kentMesh.activeInHierarchy); } if (itemsHad[6]) { StartCoroutine(hexagon()); } } }
public void monicaDied() { CooldownR = false; IndR.StartCooldown(CDR, this, 4); monicaAlive = false; }