public IEnumerator Run( Client client, GameSession session, Func <IEnumerator, Coroutine> startCoroutine, string experienceNamespaceName, string experienceModelName, GetExperienceModelEvent onGetExperienceModel, GetStatusesEvent onGetStatuses, IncreaseExperienceEvent onIncreaseExperience, ErrorEvent onError ) { if (_watching) { throw new InvalidOperationException("already started"); } _watching = true; _client = client; _session = session; _startCoroutine = startCoroutine; _experienceNamespaceName = experienceNamespaceName; _experienceModelName = experienceModelName; _onGetExperienceModel = onGetExperienceModel; _onGetStatuses = onGetStatuses; _onIncreaseExperience = onIncreaseExperience; _onError = onError; void GetExperienceModelAction( string experienceModelNameTemp, EzExperienceModel experienceModel ) { if (_experienceModelName != experienceModelNameTemp) { return; } _experienceModel = experienceModel; _onGetExperienceModel.RemoveListener(GetExperienceModelAction); } _onGetExperienceModel.AddListener(GetExperienceModelAction); yield return(ExperienceController.GetExperienceModel( _client, _experienceNamespaceName, _experienceModelName, _onGetExperienceModel, _onError )); _onIncreaseExperience.AddListener(OnIncreaseExperience); yield return(Refresh()); }
public static IEnumerator IncreaseExperience( GameSession session, string identifierIncreaseExperienceClientId, string identifierIncreaseExperienceClientSecret, string experienceNamespaceName, EzExperienceModel experienceModel, string propertyId, int value, IncreaseExperienceEvent onIncreaseExperience, ErrorEvent onError ) { // このコードは実際にアプリケーションで使用するべきではありません。 // アプリ内から課金通貨の残高を加算できるようにすることは、事業に多大な悪い影響を及ぼす可能性があります。 var restSession = new Gs2RestSession( new BasicGs2Credential( identifierIncreaseExperienceClientId, identifierIncreaseExperienceClientSecret ) ); var error = false; yield return(restSession.Open( r => { if (r.Error != null) { onError.Invoke(r.Error); error = true; } } )); if (error) { yield return(restSession.Close(() => { })); yield break; } var restClient = new Gs2ExperienceRestClient( restSession ); yield return(restClient.AddExperienceByUserId( new AddExperienceByUserIdRequest() .WithNamespaceName(experienceNamespaceName) .WithUserId(session.AccessToken.userId) .WithExperienceName(experienceModel.Name) .WithPropertyId(propertyId) .WithExperienceValue(value), r => { if (r.Error != null) { onError.Invoke(r.Error); error = true; } else { onIncreaseExperience.Invoke( experienceModel, new EzStatus(r.Result.item), value ); } } )); yield return(restSession.Close(() => { })); }