Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        stationSound = GetComponent <AudioSource>();

        increments         = GameObject.Find("IncrementsContainer").GetComponent <IncContainer>();
        arrow              = GameObject.Find("Pointer").GetComponent <SpriteRenderer>();
        incInitColour      = increments.spriteColour;
        backInitColour     = backgroundSprite.color;
        vignetteInitColour = vignetteSprite.color;

        arrowInitColour = arrow.color;

        scrollBar = transform.parent;


        frequency = scrollBar.gameObject.GetComponent <FrequencyNumber>();

        initStaticSoundVol = staticSound.volume;

        stationSound.volume = 0;
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     increments = GameObject.Find("IncrementsContainer").GetComponent <IncContainer>();
 }