public void OnStart() { if (_inputScheme.InGameMenuSystem == InGameSystem.On) { StartWhere = _inputScheme.WhereToStartGame; } }
public void SwitchToInGame(InMenuOrGame inGame) => Debug.Log(inGame);
//Main public void SwitchBetweenGameAndMenuPressed(InMenuOrGame args) => _switchBetweenGameAndMenu?.Invoke(args);