private void ShowHideImages()
        {
            // Simple error check
            if (InMatchState == null)
            {
                return;
            }

            // Get the current compressed state
            bool compressed = !InMatchState.MyLibrary.ShowImage;

            // Flip the state
            compressed = !compressed;

            // Store the state to the config
            Config.CardListCollapsed = compressed;

            // Set the state of the card lists
            InMatchState.SetCompressedCardList(compressed);
        }
Example #2
0
 internal void SetCardsInMatchTrackingFromBuffered()
 {
     InMatchState.SetInMatchStateFromBuffered();
     //RaisePropertyChangedEvent(nameof(InMatchState));
 }
Example #3
0
 internal void SetInMatchStateBuffered(InGameTrackerState state)
 {
     InMatchState.Init(OrderLibraryCardsBy);
     InMatchState.SetInMatchStateBuffered(state);
 }