public void StoreItemInHand() { Item toStore = InHand[0]; InHand.Remove(toStore); Inventory.Add(toStore); toStore.ItemState = ItemStates.InBackpack; }
/// <summary> /// Place a certain item type on to another ICanHoldItem. **NOT IMPLEMENTED** /// </summary> /// <param name = "item">The item to place.</param> public void PutdownItem(Item item) { InHand.Remove(item); }