public void Reset()
    {
        gameState = GameStates.prePlay;

        flips              = 0;
        score              = 0;
        comboVal           = 0;
        highComboThisRound = 0;

        speed        = 6.5f;
        music.volume = 1.0f;

        flipAccAchieveCounter = 0;

        bgCtrl.Reset();
        player.Reset();
        tbCtrl.Reset();
        guiCtrl.Reset();
    }