void Start() { myAnim = this.GetComponent <Animator>(); myAnim.SetBool("isStopped", true); myAnim.SetBool("isPlaying", false); myAnim.speed = 0.0f; gameStats = gameManager.GetComponent <InGameStats> (); depotFull = false; }
void Start() { //Set up depot bar bar = GetComponent <Image> (); RectTransform barRect = GetComponent <RectTransform> (); //Set up manager gameManagerStats = gameManager.GetComponent <InGameStats> (); }
void Start() { firstFill = true; gameManagerStats = gameManager.GetComponent <InGameStats> (); //Set up health bar healthbar = GetComponent <Image> (); RectTransform healthRect = GetComponent <RectTransform> (); healthRect.sizeDelta = new Vector2(Screen.width * 0.3f, Screen.height * 0.04f); healthRect.anchoredPosition = new Vector2(Screen.width * 0.08f, -Screen.height * 0.05f); }
// Use this for initialization void Start() { //setting agent this.agent = GetComponent <NavMeshAgent> (); this.prevWaypoint = this.waypoint; gameObject.renderer.material.color = Color.green; gameManagerStats = gameManager.GetComponent <InGameStats> (); }
void Start() { myAnim = this.GetComponent <Animator>(); myAnim.SetBool("isStopped", true); myAnim.SetBool("isPlaying", false); myAnim.speed = 0.0f; gameStats = gameManager.GetComponent <InGameStats> (); depotFull = false; capacity = gameStats.depotCapacity [depotNumber]; resourceVal = gameStats.depotResourceValue [depotNumber]; currentStock = gameStats.depotCurrentStock [depotNumber]; }
// Use this for initialization void Start() { isRunning = false; this.prevWaypoint = this.waypoint; //setting agent this.agent = GetComponent <NavMeshAgent> (); gameObject.renderer.material.color = Color.magenta; updateSmellRange(); gameManagerStats = gameManager.GetComponent <InGameStats> (); }
void Start() { gameManager = GameObject.Find("GameManager"); gameStats = gameManager.GetComponent <InGameStats> (); dead = false; }
// Use this for initialization void Start() { gameStats = gameManager.GetComponent <InGameStats> (); depotFull = false; }
// Use this for initialization void Start() { gameManagerStats = gameManager.GetComponent <InGameStats> (); stats = this.GetComponent <Text> (); }
// Use this for initialization void Start() { foundTarget = false; agent = GetComponent <NavMeshAgent> (); gameManagerStats = gameManager.GetComponent <InGameStats> (); }
void Start() { currentHealth = maxHealth; gameStats = gameManager.GetComponent <InGameStats> (); dead = false; }
// Use this for initialization void Start() { gameManagerStats = gameManager.GetComponent <InGameStats> (); characterSelected = false; stats = this.GetComponent <Text> (); }