Example #1
0
 protected override void OnLoadStart()
 {
     inGameplayModel = Model.First <InGamePlayModel>();
     playersModel    = Model.First <PlayersModel>();
     Debug.Log(TAG + "OnLoadComplete");
     SetLoadComplete();
 }
Example #2
0
 protected override void OnLoadStart()
 {
     settingModel    = Model.First <SettingModel>();
     playersModel    = Model.First <PlayersModel>();
     inGameplayModel = Model.First <InGamePlayModel>();
     cameraModel     = Model.First <CameraModel>();
     SetLoadComplete();
 }
 protected override void OnLoadStart()
 {
     inGameplayModel       = Model.First <InGamePlayModel>();
     playersModel          = Model.First <PlayersModel>();
     levelSettingModel     = Model.First <MissionLevelSettingModel>();
     touchBallSettingModel = Model.First <TouchBallSettingModel>();
     Debug.Log(TAG + "OnLoadStart");
     SetLoadComplete();
 }
Example #4
0
 void Init()
 {
     inGameplayModel = Model.First <InGamePlayModel>();
     playersModel    = Model.First <PlayersModel>();
 }