protected override void OnLoadStart() { inGameplayModel = Model.First <InGamePlayModel>(); playersModel = Model.First <PlayersModel>(); Debug.Log(TAG + "OnLoadComplete"); SetLoadComplete(); }
protected override void OnLoadStart() { settingModel = Model.First <SettingModel>(); playersModel = Model.First <PlayersModel>(); inGameplayModel = Model.First <InGamePlayModel>(); cameraModel = Model.First <CameraModel>(); SetLoadComplete(); }
protected override void OnLoadStart() { inGameplayModel = Model.First <InGamePlayModel>(); playersModel = Model.First <PlayersModel>(); levelSettingModel = Model.First <MissionLevelSettingModel>(); touchBallSettingModel = Model.First <TouchBallSettingModel>(); Debug.Log(TAG + "OnLoadStart"); SetLoadComplete(); }
void Init() { inGameplayModel = Model.First <InGamePlayModel>(); playersModel = Model.First <PlayersModel>(); }