public void SetCellProperties(int column, int row, InGameEditor.Properties editorProperties) { int index = GetCellIndex(column, row); HexCell cell = cells[index]; CellType.Type cellType = editorProperties.GetCellType(); cell.SetType(cellType); }
public void SetEditorProperties(InGameEditor.Properties editorProperties) { m_EditorProperties = editorProperties; }