void Update() { //just some Debugging. Vector3 tapPositionA; if (Input.touchCount > 0) { touches = Input.touches; tapPositionA = TapPosition(0); debug.NewDebug(tapPositionA.ToString(), "TapPosA"); debug.NewDebug(Input.touchCount.ToString(), "TouchCount"); } else { debug.NewDebug(Vector3.zero.ToString(), "TapPosA"); debug.NewDebug("0", "TouchCount"); touches.Initialize(); } //debugging end SwipedOnEdge(); }
void Update() { switch (levelSettings.GetCurrentLevel()) { case 0: levelComplete = true; break; case 1: GameObject[] spheres = GameObject.FindGameObjectsWithTag("moveable"); //selects bottom in heirarchy int activeCount = 0; for (int i = 0; i < spheres.Length; i++) { GameData.spheresActive[i] = spheres[i].GetComponent <ObjectSettings>().locked; if (spheres[i].GetComponent <ObjectSettings>().locked) { activeCount++; } } if (GameData.levelsComplete < 2) { if (activeCount == spheres.Length) { levelComplete = true; } activeCount = 0; } else { levelComplete = true; } break; case 2: bool bellHit = false, spiralsRotated = false, sphereLocked = false; GameObject bell = GameObject.Find("bell"); GameObject sphere = GameObject.Find("spherePivot"); GameObject spiralLeft = GameObject.Find("spiralLeft"); GameObject dirLeft = spiralLeft.transform.Find("dir").gameObject; GameObject eyeLeft = GameObject.Find("eyeLeft"); GameObject eyeRight = GameObject.Find("eyeRight"); Vector3 diffLeft = spiralLeft.transform.position - dirLeft.transform.position; float angleLeft = Mathf.Atan2(diffLeft.y, diffLeft.x) * Mathf.Rad2Deg; if (GameData.levelsComplete < 3) { if (angleLeft <= -125 && angleLeft >= -136) { spiralsRotated = true; } if (sphere.GetComponent <ObjectSettings>().locked) { sphereLocked = true; } if (bell.GetComponent <ObjectSettings>().selected) { bellHit = true; } if (bellHit && spiralsRotated && sphereLocked) { levelComplete = true; } print(angleLeft); debug.NewDebug("" + bellHit, "bell"); debug.NewDebug("" + spiralsRotated, "sprial"); debug.NewDebug("" + sphereLocked, "locked"); } else { levelComplete = true; } if (levelComplete) { eyeLeft.transform.Rotate(Vector3.forward * 10 * Time.deltaTime); eyeRight.transform.Rotate(Vector3.forward * -10 * Time.deltaTime); glow.SetActive(true); } else { glow.SetActive(false); } break; case 3: levelComplete = true; break; case 4: int count = 0; for (int i = 0; i < GameData.spheresActive.Length; i++) { if (GameData.spheresActive[i]) { count++; } } if (count > 1) { levelComplete = true; } break; } if (levelComplete) { nextLevelButton.gameObject.SetActive(true); } else { nextLevelButton.gameObject.SetActive(false); } if (levelSettings.GetCurrentLevel() != 0) { lastLevelButton.gameObject.SetActive(true); } else { lastLevelButton.gameObject.SetActive(false); } }