internal void HighlightNPCDialogueCurrency(InGameCurrency highlightCurrency) { if (NPCDialogueDialog.Instance != null) { NPCDialogueDialog.Instance.HighlightCurrency(highlightCurrency); } }
public static void ShowPurchaseResultsDialog(bool success, InGameCurrency inGameCurrency) { if (Instance == null) { return; } PurchaseResultsDialog.Show(success); // Show VFX. if (!success) { return; } switch (inGameCurrency) { case InGameCurrency.GEMS: GemCollectionSequence.Show(); break; } }
private static void ClearCoinCount() { InGameCurrency.SaveCurrency(0); }
private static void AddCoinCount() { InGameCurrency.SaveCurrency(10 + InGameCurrency.LoadCurrency()); }