Example #1
0
    // Update is called once per frame
    void Update()
    {
        // If ingredients are enabled, add them to the potion when the key is pressed
        if (GC.ingredientsEnabled)
        {
            if (Input.GetKeyDown(KeyCode.Alpha1) && Inventory.leafCount > 0)
            {
                // leaf added
                AddItem(2, items.leaf);
            }
            if (Input.GetKeyDown(KeyCode.Alpha2) && Inventory.flowerCount > 0)
            {
                // flower added
                AddItem(3, items.flower);
            }
            if (Input.GetKeyDown(KeyCode.Alpha3) && Inventory.eyeCount > 0)
            {
                // eyeball added
                AddItem(5, items.eye);
            }
            if (Input.GetKeyDown(KeyCode.Alpha6) && Inventory.eyebrowCount > 0)
            {
                // eyebrows added
                AddItem(13, items.eyebrows);
            }
        }


        // If reset is true, disbale the ingredients and reset everything, the enable the ingredients and set
        // reset to false again
        if (reset)
        {
            GC.ingredientsEnabled = false;
            resetTime            -= Time.deltaTime;
            if (resetTime < 0)
            {
                items.ClearItemList();
                potionImage.sprite = plain.sprite;
                sum                   = 0;
                keyPress              = 0;
                resetTime             = 1.0f;
                GC.ingredientsEnabled = true;
                reset                 = false;
            }
        }

        // If the keys have been pressed twice, check their sum and if their sum corresponds with
        // one of the potions that are in the spellbook, make that potion and add it to the potion inventory.
        // Otherwise it is a "failed" potion and do nothing
        if (keyPress == 2)
        {
            if (sum == 5)
            {
                // Leaf and flower
                CreatePotionAndAdd(fire, "fire");
            }
            else if (sum == 7)
            {
                // Leaf and eyeball
                CreatePotionAndAdd(poison, "poison");
            }
            else if (sum == 8)
            {
                // Flower and eyeball
                CreatePotionAndAdd(acid, "acid");
            }
            else if (sum == 16)
            {
                // Flower and eyebrows
                // Add to health inventory
                HealthManager.healthPotionCount++;
            }
            else
            {
                potionImage.sprite = failed.sprite;
            }
            // Reset values
            sum      = 0;
            keyPress = 0;
            reset    = true;
        }

        // If the caterpillar button is pressed and there are caterpillars in the inventory and the potion has
        // yet to be powered up
        // Referenced https://answers.unity.com/questions/29481/how-to-see-if-transform-has-child.html for seeing if
        // a game object has children
        else if (Input.GetKeyDown(KeyCode.Alpha4) && potions.transform.childCount > 0 && Inventory.caterpillarCount > 0 && !GC.poweredUp && GC.ingredientsEnabled)
        {
            // Caterpillar added
            special = true;
            // Get the outline of the potion in the potion inventory and give it a cool effect
            childOutline = potions.transform.GetChild(potions.transform.childCount - GC.numPotions).gameObject.GetComponent <Outline>();
            // Referenced https://docs.unity3d.com/ScriptReference/Color-ctor.html for how to use the colour constructor
            childOutline.effectColor    = new Color(0.13f, 1.0f, 0.0f, 1.0f);
            childOutline.effectDistance = new Vector2(5, 2);

            // Indicate the potion has been powered up and tell the player in the UI
            GC.poweredUp = true;
            GameObject.Find("Music_Manager").GetComponent <MusicController>().PlayPowerUp();
            GC.DamageIncMessage();
        }
        // Do the same for if an egg has been added
        else if (Input.GetKeyDown(KeyCode.Alpha5) && potions.transform.childCount > 0 && Inventory.eggCount > 0 && !GC.poweredUp && GC.ingredientsEnabled)
        {
            // Egg added
            childOutline                = potions.transform.GetChild(potions.transform.childCount - GC.numPotions).gameObject.GetComponent <Outline>();
            childOutline.effectColor    = new Color(1.0f, 0.0f, 0.0f, 1.0f);
            childOutline.effectDistance = new Vector2(5, 2);

            GC.poweredUp = true;
            GameObject.Find("Music_Manager").GetComponent <MusicController>().PlayPowerUp();
            GC.ExplosionIncMessage();
        }
    }