Example #1
0
    void StartAtk()
    {
        state = AtkState.atkbegin;


        if (Vector3.Distance(parent.transform.position, target.transform.position) > parent.GetAtkDis(target))
        {
            state = AtkState.non;
            return;
        }

        if (GameConst.CAMP_ATK[(int)target.camp, (int)parent.camp] == 0)
        {
            if (target.GetObjType() == InGameBaseObj.enObjType.equip)
            {
                InGameBaseEquip equip = (InGameBaseEquip)target;

                parent.StopAction();

                EquipData e = EquipSystem.GetInstance().RandEquipProperty(equip);
                InGameManager.GetInstance().inGamePlayerManager.AddEquip(e);

                MonoBehaviour.Destroy(equip.gameObject);
            }
            return;
        }

        parent.SetAnimatorState(parent.GetAtkAnimator(), parent.GetAtkSpeed());
        atkTime = 0;

        Vector3 v = (target.transform.position - parent.transform.position).normalized;

        parent.transform.forward = v;
    }
Example #2
0
    void StartAtk()
    {
        state = ActionState.atkbegin;

        if (target == null || target.IsDie())
        {
            state = ActionState.non;
            return;
        }
        if (Vector2.Distance(parent.transform.position, target.transform.position) > parent.GetAtkDis(target))
        {
            state = ActionState.move;
            return;
        }

        if (GameConst.CAMP_ATK[(int)target.camp, (int)parent.camp] == 0)
        {
            if (target.GetObjType() == InGameBaseObj.enObjType.equip)
            {
                InGameBaseEquip equip = (InGameBaseEquip)target;
                EquipData       e     = EquipSystem.GetInstance().RandEquipProperty(equip);
                InGameManager.GetInstance().inGamePlayerManager.AddEquip(e);
                MonoBehaviour.Destroy(equip.gameObject);
                parent.StopAction();
                return;
            }
            else if (target.GetObjType() == InGameBaseObj.enObjType.map)
            {
                InGameBaseMapObj mapobj = (InGameBaseMapObj)target;
                bool             isfin  = mapobj.HandleFuntion(parent);

                if (!isfin)
                {
                    Debug.Log("stop action");
                    parent.StopAction();
                    return;
                }
                Debug.Log("continue action");
            }
        }

        parent.SetAnimatorState(parent.GetAtkAnimator(), parent.GetAtkSpeed());
        atkTime = 0;

        parent.SetDir(target.transform.position.x - parent.transform.position.x);
    }
Example #3
0
    public EquipData RandEquipProperty(InGameBaseEquip equip)
    {
        EquipConf     equipConf    = ConfigManager.equipConfManager.dic[equip.confid];
        EquipConfData propertyData = ConfigManager.equipConfManager.datadic[equip.confid];

        List <PropertyConf>  propertys    = ConfigManager.propertyConfManager.datas;
        List <EquipProperty> propertyList = new List <EquipProperty>();

        EquipQuality quality = equip.quality;

        for (int i = 0; i < propertyData.propertyList.Count; i++)
        {
            PropertyConf propertyConf = ConfigManager.propertyConfManager.dataMap[propertyData.propertyList[i].id];

            EquipProperty e = new EquipProperty();
            e.id = propertyConf.id;
            float val = propertyConf.baseval + propertyConf.GetLevelupVal(equip.level);
            e.val = Mathf.Ceil(val + Random.Range(-val * propertyConf.randomrange, val * propertyConf.randomrange));
            e.val = e.val * (propertyData.propertyList[i].rate / 100f);
            propertyList.Add(e);
        }

        for (int i = propertyData.propertyList.Count; i < quality.propertycount; i++)
        {
            PropertyConf  propertyConf = propertys[Random.Range(0, propertys.Count)];
            EquipProperty e            = new EquipProperty();
            e.id = propertyConf.id;
            float val = propertyConf.baseval + propertyConf.GetLevelupVal(equip.level);
            e.val = Mathf.Ceil(val + Random.Range(-val * propertyConf.randomrange, val * propertyConf.randomrange));
            propertyList.Add(e);
        }

        EquipData equipData = new EquipData(
            UserDataManager.instance.GetInstanceID(),
            ConfigManager.equipQualityManager.GetByPropertyCount(propertyList.Count).id,
            equipConf.id,
            -1,
            propertyList);

        return(equipData);
        //UserDataManager.instance.AddEquip(equipData);
    }
Example #4
0
    public InGameBaseEquip OutEquip(GameObject go, int level, float fm)
    {
        EquipConf equipConf = ConfigManager.equipConfManager.GetRandomEquip();

        GameObject equipobj = (GameObject)Resources.Load(equipConf.prefabpath + equipConf.prefabname);

        equipobj = MonoBehaviour.Instantiate(equipobj);
        equipobj.transform.position = GameCommon.GetWorldPos(GameCommon.GetMapPos(go.transform.position));
        GameCommon.SetObjZIndex(equipobj, 3.1f);

        InGameBaseEquip equip = equipobj.GetComponent <InGameBaseEquip>();

        equip.Init(-1, equipConf.id, enMSCamp.en_camp_item);
        equip.level   = level;
        equip.quality = ConfigManager.equipQualityManager.GetEquipQuality(fm);

        EquipOutAction equipOutAction = equipobj.AddComponent <EquipOutAction>();

        equipOutAction.Init(equipobj.transform.position);
        return(equip);
    }
Example #5
0
    // Use this for initialization
    void Start()
    {
        GameObject startBtn = GameObject.Find("UI Root").transform.Find("StartGame").gameObject;

        GameUIEventListener.Get(startBtn).onClick = StartCB;
        GameObject chooseRoleBtn = GameObject.Find("UI Root").transform.Find("ChooseRoleBtn").gameObject;

        GameUIEventListener.Get(chooseRoleBtn).onClick = ChooseRoleCB;

        GameObject clearDataBtn = GameObject.Find("UI Root").transform.Find("ClearDataBtn").gameObject;

        GameUIEventListener.Get(clearDataBtn).onClick = ClearDataCB;

        GameObject equipobj = (GameObject)Resources.Load("Prefabs/items/item_icon");

        equipobj = MonoBehaviour.Instantiate(equipobj);

        InGameBaseEquip equip = equipobj.GetComponent <InGameBaseEquip>();

        equip.Init(-1, 200001, enMSCamp.en_camp_item);
        equip.level = 1;
    }