public void Init(InGameBaseCharacter role) { this.role = role; if (role.GetIsElite()) { eliteNameLabel.gameObject.SetActive(true); nameLabel.gameObject.SetActive(false); } else { eliteNameLabel.gameObject.SetActive(false); nameLabel.gameObject.SetActive(true); } nameLabel.text = role.charactername; eliteNameLabel.text = role.charactername; }