void Start() { levelData = FindObjectOfType(typeof(LevelData)) as LevelData; colorScript = FindObjectOfType(typeof(ColorScript)) as ColorScript; counterScript = FindObjectOfType(typeof(InGameBallCounterScript)) as InGameBallCounterScript; cameraScaler = FindObjectOfType(typeof(CameraScaler)) as CameraScaler; reversedCameraQuaternion = new Quaternion(180f, 0, 0, 0); CreateLevel(); }
void Start() { objectPooler = FindObjectOfType(typeof(ObjectPooler)) as ObjectPooler; ballsList = objectPooler.PooltheObjects(ball, 20); counterScript = FindObjectOfType(typeof(InGameBallCounterScript)) as InGameBallCounterScript; uIScript = FindObjectOfType(typeof(UIScript)) as UIScript; ballShooterPos = DataScript.screenTopCenter; ballShooterPos.y -= 2f; ballShooter.transform.position = ballShooterPos; isCoroutineStarted = false; }