Example #1
0
        public static void ReasignNodeParent(InAudioNode current, InAudioNode newParent)
        {
            if (current._parent._type == AudioNodeType.Random)
            {
                //Remove self from parent random

                int currentIndexInParent = current._parent._children.IndexOf(current);
                (current._parent._nodeData as RandomData).weights.RemoveAt(currentIndexInParent);
            }
            RemoveFromParent(current);
            current.AssignParent(newParent);
            if (newParent._type == AudioNodeType.Random)
            {
                (newParent._nodeData as RandomData).weights.Add(50);
            }
        }
Example #2
0
        public static void AddNewParent(InAudioNode node, AudioNodeType parentType)
        {
            InUndoHelper.RecordObject(new Object[] { node, node._parent }, "Undo Add New Parent for " + node.Name);
            var newParent = CreateNode(node.gameObject, node._parent, parentType);
            var oldParent = node._parent;

            newParent.MixerGroup = node.MixerGroup;
            newParent.EditorSettings.IsFoldedOut = true;

            int index = oldParent._children.FindIndex(node);

            NodeWorker.RemoveFromParent(node);
            node.AssignParent(newParent);

            OnRandomNode(newParent);

            NodeWorker.RemoveFromParent(newParent);
            oldParent._children.Insert(index, newParent);
        }
Example #3
0
        public static void AddNewParent(InAudioNode node, AudioNodeType parentType)
        {
            UndoHelper.RecordObject(new Object[] { node, node.Parent, node.GetBankDirect() }, "Undo Add New Parent for " + node.Name);
            var newParent = CreateNode(node.gameObject, node.Parent, parentType);
            var oldParent = node.Parent;

            newParent.Bus       = node.Bus;
            newParent.FoldedOut = true;
            if (node.Type == AudioNodeType.Folder)
            {
                InFolderData data = (InFolderData)newParent.NodeData;
                data.BankLink = oldParent.GetBank();
            }
            int index = oldParent.Children.FindIndex(node);

            NodeWorker.RemoveFromParent(node);
            node.AssignParent(newParent);

            OnRandomNode(newParent);

            NodeWorker.RemoveFromParent(newParent);
            oldParent.Children.Insert(index, newParent);
        }
Example #4
0
        public static void AddNewParent(InAudioNode node, AudioNodeType parentType)
        {
            InUndoHelper.RecordObject(new Object[] { node, node._parent, node.GetBank() }, "Undo Add New Parent for " + node.Name);
            var newParent = CreateNode(node.gameObject, node._parent, parentType);
            var oldParent = node._parent;
            newParent.MixerGroup = node.MixerGroup;
            newParent.FoldedOut = true;
            if (node._type == AudioNodeType.Folder)
            {
                InFolderData data = (InFolderData)newParent._nodeData;
                data.BankLink = oldParent.GetBank();
            }
            int index = oldParent._children.FindIndex(node);
            NodeWorker.RemoveFromParent(node);
            node.AssignParent(newParent);

            OnRandomNode(newParent);

            NodeWorker.RemoveFromParent(newParent);
            oldParent._children.Insert(index, newParent);
        }