/// <summary> /// Exports the selected files for the selected platforms /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void mExportButton_Click(object sender, EventArgs e) { mExporter = new ImporterExporter(); ArrayList list = new ArrayList(); foreach (object obj in mFilesListBox.CheckedItems) list.Add(obj); // The Progress Window kicks off a thread that will individually process // each of our items. ProgressWindow progressWindow = new ProgressWindow(); progressWindow.ObjectList = list; progressWindow.ProcessObjectDelegate = new ProgressWindow.ObjectDelegate(ProcessFileExport); progressWindow.OnProgressComplete += new ProgressWindow.ProgressDelegate(progressWindow_OnProgressComplete); DialogResult result = progressWindow.ShowDialog(); this.Close(); }
/// <summary> /// Exports the selected files for the selected platforms /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void mExportButton_Click(object sender, EventArgs e) { mExporter = new ImporterExporter(); ArrayList list = new ArrayList(); foreach (object obj in mFilesListBox.CheckedItems) { list.Add(obj); } // The Progress Window kicks off a thread that will individually process // each of our items. ProgressWindow progressWindow = new ProgressWindow(); progressWindow.ObjectList = list; progressWindow.ProcessObjectDelegate = new ProgressWindow.ObjectDelegate(ProcessFileExport); progressWindow.OnProgressComplete += new ProgressWindow.ProgressDelegate(progressWindow_OnProgressComplete); DialogResult result = progressWindow.ShowDialog(); this.Close(); }
public void SetUp() { importerExporter = new ImporterExporter(); importerExporter.MakeMap = delegate(byte[] data) { return MockRepository.GenerateStub<IMap>(); }; importerExporter.JsonMapParser = MockRepository.GenerateStub<IJsonMapParser>(); }
/// <summary> /// Processes the command line /// </summary> /// <param name="args"></param> private static void ProcessCommandLine(CommandLineArgs commandLineArgs) { // Perform some validation if (commandLineArgs.mExport) { Otter.Interface.Graphics.Instance = new Otter.Interface.Graphics(0); int renderContext = Otter.Interface.Graphics.Instance.CreateContext(0, 10, 10); ImporterExporter exporter = new ImporterExporter(); // We need a valid project specified if (!System.IO.File.Exists(commandLineArgs.mProject)) { System.Console.WriteLine("Invalid or no project specified."); Otter.Interface.Graphics.Instance.DestroyContext(renderContext); return; } // Open the project GUIProject.CurrentProject = GUIProject.Load(commandLineArgs.mProject); // We need a valid platform specified Platform targetPlatform = null; foreach (Platform platform in GUIProject.CurrentProject.Platforms) { if (platform.Name == commandLineArgs.mPlatform) { targetPlatform = platform; break; } } if (targetPlatform == null) { System.Console.WriteLine("Invalid or no platform specified"); Otter.Interface.Graphics.Instance.DestroyContext(renderContext); return; } // See if we have an output directory override string outputDir = targetPlatform.OutputDirectory; if (commandLineArgs.mOutputDir != "") { outputDir = commandLineArgs.mOutputDir; targetPlatform.OutputDirectory = outputDir; } // Determine the output directory. If it's not rooted, we need to construct // the rooted path string projectDir = System.IO.Path.GetDirectoryName(commandLineArgs.mProject); if (!System.IO.Path.IsPathRooted(outputDir)) { outputDir = projectDir + "\\" + outputDir; } // Create the output directory and verify that it exists System.IO.Directory.CreateDirectory(outputDir); if (!System.IO.Directory.Exists(outputDir)) { System.Console.WriteLine("Invalid output directory for platform " + targetPlatform.Name + " : " + outputDir); Otter.Interface.Graphics.Instance.DestroyContext(renderContext); return; } ArrayList itemsToExport = ImporterExporter.GetItemsToExport(GUIProject.CurrentProject.Entries); List <Platform> platforms = new List <Platform>(new Platform[] { targetPlatform }); // Finally, export. foreach (object item in itemsToExport) { System.Console.Write("Exporting.. %s : " + item.ToString()); bool bSuccess = exporter.Export(item, platforms); System.Console.WriteLine(bSuccess ? " success" : " FAILED"); } Otter.Interface.Graphics.Instance.DestroyContext(renderContext); } }
/// <summary> /// Processes the command line /// </summary> /// <param name="args"></param> private static void ProcessCommandLine(CommandLineArgs commandLineArgs) { // Perform some validation if (commandLineArgs.mExport) { ImporterExporter exporter = new ImporterExporter(); // We need a valid project specified if (!System.IO.File.Exists(commandLineArgs.mProject)) { System.Console.WriteLine("Invalid or no project specified."); return; } // Open the project GUIProject.CurrentProject = GUIProject.Load(commandLineArgs.mProject); // We need a valid platform specified Platform targetPlatform = null; foreach (Platform platform in GUIProject.CurrentProject.Platforms) { if (platform.Name == commandLineArgs.mPlatform) { targetPlatform = platform; break; } } if (targetPlatform == null) { System.Console.WriteLine("Invalid or no platform specified"); return; } // See if we have an output directory override string outputDir = targetPlatform.OutputDirectory; if (commandLineArgs.mOutputDir != "") { outputDir = commandLineArgs.mOutputDir; targetPlatform.OutputDirectory = outputDir; } // Determine the output directory. If it's not rooted, we need to construct // the rooted path string projectDir = System.IO.Path.GetDirectoryName(commandLineArgs.mProject); if (!System.IO.Path.IsPathRooted(outputDir)) outputDir = projectDir + "\\" + outputDir; // Create the output directory and verify that it exists System.IO.Directory.CreateDirectory(outputDir); if (!System.IO.Directory.Exists(outputDir)) { System.Console.WriteLine("Invalid output directory for platform " + targetPlatform.Name + " : " + outputDir); return; } ArrayList itemsToExport = ImporterExporter.GetItemsToExport(GUIProject.CurrentProject.Entries); List<Platform> platforms = new List<Platform>(new Platform[] { targetPlatform }); // Finally, export. foreach (object item in itemsToExport) { System.Console.Write("Exporting.. %s : " + item.ToString()); bool bSuccess = exporter.Export(item, platforms); System.Console.WriteLine(bSuccess ? " success" : " FAILED"); } } }