/// <summary>
        /// Imports map from file specified by FileName (property of this model).
        /// Ef error occurs, returns false, otherwise true.
        /// </summary>
        /// <returns>True if map was imported.</returns>
        private bool ImportMapFromFile(string fileName)
        {
            if (fileName == null || !File.Exists(fileName))
            {
                return(false);
            }

            try
            {
                byte[] fileContent;
                fileContent = File.ReadAllBytes(fileName);
                Map deserializedMap = new BinaryMapSerializer().Deserialize(fileContent);
                ImportedMaps.Add(new ImportedMapWrapper()
                {
                    Map = deserializedMap, FilePath = fileName
                });
                return(true);
            } catch (Exception ex)
            {
                return(false);
            }
        }
        /// <summary>
        /// Tries to load maps from MAP_FOLDER_NAME directory which is supposed so be in the same place as executable.
        /// </summary>
        private void LoadMaps()
        {
            string mapsPath = Directory.GetCurrentDirectory() + "\\" + GlobalConfiguration.MAP_FOLDER_NAME;

            if (!Directory.Exists(mapsPath))
            {
                return;
            }

            ImportedMaps.Clear();
            int failedMaps = 0;

            foreach (string filePath in Directory.GetFiles(mapsPath))
            {
                if (!ImportMapFromFile(filePath))
                {
                    failedMaps++;
                }
            }

            FailedMaps = failedMaps;
        }