void Awake() { GR = this; RT = GameObject.FindGameObjectWithTag("RoomLayouts").GetComponent <ImportRoomLayouts>(); StartGeneration(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); ImportRoomLayouts myScript = (ImportRoomLayouts)target; if (GUILayout.Button("Import Rooms")) { Undo.RecordObject(myScript, "Importing rooms."); myScript.ImportRooms(); } }