/// <summary>Returns a random floating-point number that is greater than or equal to 0.0, and less than 1.0.</summary> /// <returns>A single-precision floating point number that is greater than or equal to 0.0, and less than 1.0.</returns> public virtual float NextSingle() { float result = _impl.NextSingle(); AssertInRange(result); return(result); }
/// <summary>Returns a random floating-point number that is greater than or equal to 0.0, and less than 1.0.</summary> /// <returns>A single-precision floating point number that is greater than or equal to 0.0, and less than 1.0.</returns> public virtual float NextSingle() => _impl.NextSingle();