// Use this for initialization void Start() { immortal = GameObject.Find("Immortal").GetComponent <ImmortalObjectScript> (); basicAttack.SetActive(false); RB = GetComponent <Rigidbody2D> (); currentRot = Quaternion.identity; state = GamePad.GetState(controllerNum); prestate = state; switch (Class) { case playerClass.Rogue: index = 0; script = new Rogue(); break; case playerClass.Mage: index = 1; script = new Mage(); break; case playerClass.Tank: index = 2; script = new Tank(gameObject); break; case playerClass.Ranged: index = 3; script = new Ranged(gameObject); break; } }
// Use this for initialization void Start() { // a = GameObject.Find ("RespawnObject").GetComponent<RespawnScript> (); playerIndex = (PlayerIndex)playerNumber; cam = GameObject.Find("Main Camera").GetComponent <JoinGameCam> (); immortal = GameObject.Find("Immortal").GetComponent <ImmortalObjectScript> (); }
// Use this for initialization void Start() { playerIndex = (PlayerIndex)playerNumber; cam = GameObject.Find("Main Camera").GetComponent <JoinGameCam> (); immortal = GameObject.Find("Immortal").GetComponent <ImmortalObjectScript> (); background.GetComponent <SpriteRenderer> ().color = new Color(1, 1, 1, 0); }
void Start() { immortal = GameObject.Find("Immortal").GetComponent <ImmortalObjectScript> (); }
// Update is called once per frame void Start() { immortal = GameObject.Find("Immortal").GetComponent <ImmortalObjectScript> (); attack.SetActive(false); }