public static UnityEngine.Vector3 ToUnityVector3(this Imml.Numerics.Vector3 vector3) { return(new UnityEngine.Vector3( vector3.X, vector3.Y, vector3.Z)); }
public static Urho.Vector3 ToUrhoVector3(this Imml.Numerics.Vector3 vector3) { return(new Urho.Vector3( vector3.X, vector3.Y, vector3.Z)); }
public static SK.Quat ToSKQuat(this Imml.Numerics.Vector3 vector3) { //StereoKit is using a coordinate system where: // X increases to the right // Y increases up // Z increases towards the viewer return(Quat.FromAngles( vector3.X, vector3.Y, vector3.Z)); }
public static SK.Vec3 ToSKVec3(this Imml.Numerics.Vector3 vector3) { //StereoKit is using a coordinate system where: // X increases to the right // Y increases up // Z increases towards the viewer return(new SK.Vec3( vector3.X, vector3.Y, vector3.Z)); }