Example #1
0
        public void Render(IBitmapSrc source, AffinePlan[] affinePlans)
        {
            VectorToolBox.GetFreeVxs(out var v1, out var v2);

            //BuildImageBoundsPath(source.Width, source.Height, affinePlans, v1);
            BuildOrgImgRectVxs(source.Width, source.Height, v1);


            //Affine destRectTransform = Affine.NewMatix(affinePlans);

            var destRectTransform = new AffineMat();

            destRectTransform.BuildFromAffinePlans(affinePlans);

            //TODO: review reusable span generator an interpolator ***
            var spanInterpolator = new SpanInterpolatorLinear();

            // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]

            _reuseableAffine.SetElements(destRectTransform.CreateInvert());
            spanInterpolator.Transformer = _reuseableAffine;//

            var imgSpanGen = new ImgSpanGenRGBA_BilinearClip(
                source,
                Drawing.Color.Transparent,
                spanInterpolator);

            TransformToVxs(ref destRectTransform, v1, v2);

            Render(v2, imgSpanGen);
            //
            VectorToolBox.ReleaseVxs(ref v1, ref v2);
        }
        public void Render(IImageReaderWriter source, AffinePlan[] affinePlans)
        {
            VertexStore tmpImgBoundVxs    = GetFreeVxs();
            Affine      destRectTransform = BuildImageBoundsPath(source.Width, source.Height, tmpImgBoundVxs, affinePlans);
            // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
            Affine sourceRectTransform = destRectTransform.CreateInvert();
            var    imgSpanGen          = new ImgSpanGenRGBA_BilinearClip(
                source,
                ColorRGBA.Black,
                new SpanInterpolatorLinear(sourceRectTransform));

            Render(destRectTransform.TransformToVxs(tmpImgBoundVxs), imgSpanGen);
            ReleaseVxs(tmpImgBoundVxs);
        }
        public void Render(IImageReaderWriter source, AffinePlan[] affinePlans)
        {
            VertexStore v1 = GetFreeVxs();
            Affine      destRectTransform = BuildImageBoundsPath(source.Width, source.Height, affinePlans, v1);
            // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
            Affine sourceRectTransform = destRectTransform.CreateInvert();
            var    imgSpanGen          = new ImgSpanGenRGBA_BilinearClip(
                source,
                Drawing.Color.Transparent,
                new SpanInterpolatorLinear(sourceRectTransform));
            VertexStore v2 = destRectTransform.TransformToVxs(v1, GetFreeVxs());

            Render(v2, imgSpanGen);
            //
            ReleaseVxs(ref v1);
            ReleaseVxs(ref v2);
        }
        public void Render(IImageReaderWriter source, double destX, double destY)
        {
            int inScaleX     = 1;
            int inScaleY     = 1;
            int angleRadians = 0;
            // exit early if the dest and source bounds don't touch.
            // TODO: <BUG> make this do rotation and scalling
            RectInt sourceBounds = source.GetBounds();

            sourceBounds.Offset((int)destX, (int)destY);

            RectInt destBounds = this.destImageReaderWriter.GetBounds();

            if (!RectInt.DoIntersect(sourceBounds, destBounds))
            {
                //if (inScaleX != 1 || inScaleY != 1 || angleRadians != 0)
                //{
                //    throw new NotImplementedException();
                //}
                return;
            }

            double scaleX            = inScaleX;
            double scaleY            = inScaleY;
            Affine graphicsTransform = this.CurrentTransformMatrix;

            if (!graphicsTransform.IsIdentity())
            {
                if (scaleX != 1 || scaleY != 1 || angleRadians != 0)
                {
                    throw new NotImplementedException();
                }
                graphicsTransform.Transform(ref destX, ref destY);
            }


#if false // this is an optomization that eliminates the drawing of images that have their alpha set to all 0 (happens with generated images like explosions).
            MaxAlphaFrameProperty maxAlphaFrameProperty = MaxAlphaFrameProperty::GetMaxAlphaFrameProperty(source);

            if ((maxAlphaFrameProperty.GetMaxAlpha() * color.A_Byte) / 256 <= ALPHA_CHANNEL_BITS_DIVISOR)
            {
                m_OutFinalBlitBounds.SetRect(0, 0, 0, 0);
            }
#endif
            bool isScale   = (scaleX != 1 || scaleY != 1);
            bool isRotated = false;
            if (angleRadians != 0 && Math.Abs(angleRadians) >= (0.1 * MathHelper.Tau / 360))
            {
                isRotated = true;
            }
            else
            {
                angleRadians = 0;//reset very small angle to 0
            }


            //bool IsMipped = false;
            //double ox, oy;
            //source.GetOriginOffset(out ox, out oy);

            bool canUseMipMaps = isScale;
            if (scaleX > 0.5 || scaleY > 0.5)
            {
                canUseMipMaps = false;
            }

            bool needSourceResampling = isScale || isRotated || destX != (int)destX || destY != (int)destY;



            VectorToolBox.GetFreeVxs(out VertexStore imgBoundsPath);
            // this is the fast drawing path
            if (needSourceResampling)
            {
#if false // if the scalling is small enough the results can be improved by using mip maps
                if (CanUseMipMaps)
                {
                    CMipMapFrameProperty *pMipMapFrameProperty = CMipMapFrameProperty::GetMipMapFrameProperty(source);
                    double OldScaleX = scaleX;
                    double OldScaleY = scaleY;
                    const CFrameInterface *pMippedFrame = pMipMapFrameProperty.GetMipMapFrame(ref scaleX, ref scaleY);
                    if (pMippedFrame != source)
                    {
                        IsMipped             = true;
                        source               = pMippedFrame;
                        sourceOriginOffsetX *= (OldScaleX / scaleX);
                        sourceOriginOffsetY *= (OldScaleY / scaleY);
                    }

                    HotspotOffsetX *= (inScaleX / scaleX);
                    HotspotOffsetY *= (inScaleY / scaleY);
                }
#endif


                Affine destRectTransform = BuildImageBoundsPath(source.Width, source.Height,
                                                                destX, destY, ox, oy, scaleX, scaleY, angleRadians, imgBoundsPath);
                // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                Affine sourceRectTransform = destRectTransform.CreateInvert();
                var    imgSpanGen          = new ImgSpanGenRGBA_BilinearClip(
                    source,
                    Drawing.Color.Black,
                    new SpanInterpolatorLinear(sourceRectTransform));

                VectorToolBox.GetFreeVxs(out VertexStore v1);
                destRectTransform.TransformToVxs(imgBoundsPath, v1);
                Render(v1, imgSpanGen);
                VectorToolBox.ReleaseVxs(ref v1);
#if false // this is some debug you can enable to visualize the dest bounding box
                LineFloat(BoundingRect.left, BoundingRect.top, BoundingRect.right, BoundingRect.top, WHITE);
                LineFloat(BoundingRect.right, BoundingRect.top, BoundingRect.right, BoundingRect.bottom, WHITE);
                LineFloat(BoundingRect.right, BoundingRect.bottom, BoundingRect.left, BoundingRect.bottom, WHITE);
                LineFloat(BoundingRect.left, BoundingRect.bottom, BoundingRect.left, BoundingRect.top, WHITE);
#endif
            }
            else // TODO: this can be even faster if we do not use an intermediat buffer
            {
                Affine destRectTransform = BuildImageBoundsPath(source.Width, source.Height,
                                                                destX, destY, imgBoundsPath);
                // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                Affine     sourceRectTransform = destRectTransform.CreateInvert();
                var        interpolator        = new SpanInterpolatorLinear(sourceRectTransform);
                ImgSpanGen imgSpanGen          = null;
                switch (source.BitDepth)
                {
                case 32:
                    imgSpanGen = new ImgSpanGenRGBA_NN_StepXBy1(source, interpolator);
                    break;

                //case 24:
                //    imgSpanGen = new ImgSpanGenRGB_NNStepXby1(source, interpolator);
                //    break;
                case 8:
                    imgSpanGen = new ImgSpanGenGray_NNStepXby1(source, interpolator);
                    break;

                default:
                    throw new NotImplementedException();
                }


                VectorToolBox.GetFreeVxs(out VertexStore v1);

                destRectTransform.TransformToVxs(imgBoundsPath, v1);
                Render(v1, imgSpanGen);

                VectorToolBox.ReleaseVxs(ref v1);
                unchecked { destImageChanged++; };
            }
            VectorToolBox.ReleaseVxs(ref imgBoundsPath);
        }