void Awake() { if (m_Image == null) m_Image = GetComponent<Image>(); m_Image.color = m_NormalColor; m_Twinkle = m_Image.gameObject.AddComponent<ImageTwinkle>(); m_Twinkle.SetColor(Color.white, m_WarningColor); m_Twinkle.SetTime(.7f); m_Twinkle.enabled = false; }
void Awake() { if (m_Image == null) { m_Image = GetComponent <Image>(); } m_Image.color = m_NormalColor; m_Twinkle = m_Image.gameObject.AddComponent <ImageTwinkle>(); m_Twinkle.SetColor(Color.white, m_WarningColor); m_Twinkle.SetTime(.7f); m_Twinkle.enabled = false; }