public Player() { shape = new DynamicShape(new Vec2F(), new Vec2F()); taxiBoosterOffImageLeft = new Image(Path.Combine("Assets", "Images", "Taxi_Thrust_None.png")); taxiBoosterOffImageRight = new Image(Path.Combine("Assets", "Images", "Taxi_Thrust_None_Right.png")); taxiBoosterOnImageLeft = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Back.png"))); taxiBoosterOnImageRight = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Back_Right.png"))); taxiBoosterOnImageUp = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom.png"))); taxiBoosterOnImageUpRight = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Back_Right.png"))); taxiBoosterOnImageUpLeft = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Back.png"))); Entity = new Entity(shape, taxiBoosterOffImageLeft); Entity.Shape.AsDynamicShape().ChangeDirection(new Vec2F(0.01f, 0.01f)); }
public void InitializeGameState() { //Player player = new Player(); //Enemies squadronContainer = new List <ISquadron>(); //Squadrons squad = new Squad(); squad.CreateEnemies(ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png"))); boss = new Boss(); boss.CreateEnemies(ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png"))); //Add to enemies squadronContainer.Add(squad); squadronContainer.Add(boss); // squadronContainer.Add(invasion); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(10); //Movement down = new Down(); eventBus = GalagaBus.GetBus(); eventBus.Subscribe(GameEventType.PlayerEvent, player); }
public Game() { win = new Window("galaga", 500, 500); gameTimer = new DIKUArcade.Timers.GameTimer(60, 60); player = new Player( new DynamicShape(new Vec2F(0.45f, 0.1f), new Vec2F(0.1f, 0.1f)), new Image(Path.Combine("Assets", "Images", "Player.png"))); eventBus = new GameEventBus <object>(); eventBus.InitializeEventBus(new List <GameEventType>() { GameEventType.InputEvent, // key press / key release GameEventType.WindowEvent, // messages to the window }); win.RegisterEventBus(eventBus); eventBus.Subscribe(GameEventType.InputEvent, this); eventBus.Subscribe(GameEventType.WindowEvent, this); enemyStrides = ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png")); enemies = new List <Enemy>(); Enemy.addEnemies(new ImageStride(80, enemyStrides)); PlayerShots = new List <PlayerShot>(); score = new Score(new Vec2F(0.9f, 0.9f), new Vec2F(0.1f, 0.1f)); }
public void InitializeGameState() { backGroundImage = new Entity( new StationaryShape(new Vec2F(0.0f, 0.0f), new Vec2F(1.0f, 1.0f)), new Image(Path.Combine("Assets", "Images", "SpaceBackground.png"))); player = new Player(); enemies = new EntityContainer <Enemy>(); enemyStrides = ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png")); var sqr = new Squadron2(); sqr.CreateEnemies(enemyStrides); enemies = sqr.Enemies; movementStrategy = new ZigZagDown(); playerShots = new EntityContainer(); shotStride = new Image(Path.Combine("Assets", "Images", "BulletRed2.png")); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(4); }
public GameRunning() { isGameOver = false; player = new Player(new DynamicShape(new Vec2F(0.45f, 0.1f), new Vec2F(0.1f, 0.1f)), new Image(Path.Combine("Assets", "Images", "Player.png"))); score = new Score(new Vec2F(0.02f, 0.7f), new Vec2F(0.3f, 0.3f)); enemyStrides = ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png")); squiggleSquadron = new SquiggleSquadron(6); AddEnemies(); noMove = new NoMove(); down = new Down(); zigZagDown = new ZigZagDown(); playerShots = new List <PlayerShot>(); // Preloads the bullet image bullet = new Image(Path.Combine("Assets", "Images", "BulletRed2.png")); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); // Here the constructor is given the argument 6 since that is the total amount of enemies. explosions = new AnimationContainer(6); //backGroundImage = new Entity(new StationaryShape(new Vec2F(0.2f, 0.2f), new Vec2F(0.5f, 0.5f)), new Image("Assets/Images/TitleImage.png")); GalagaBus.GetBus().Subscribe(GameEventType.MovementEvent, player); }
public Game() { win = new Window("test", 500, 500); score = new Score(new Vec2F(0.0f, 0.0f), new Vec2F(0.2f, 0.2f)); gameTimer = new GameTimer(60, 60); enemyStrides = ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png")); enemies = new List <Enemy>(); player = new Player(this, new DynamicShape(new Vec2F(0.45f, 0.1f), new Vec2F(0.1f, 0.1f)), new Image(Path.Combine("Assets", "Images", "Player.png"))); moveDown = new MoveDown(); noMove = new NoMove(); zigZagDown = new ZigZagDown(); createEnemiesLine = new CreateEnemiesLine(this, enemies); createEnemiesLine.CreateEnemies(enemyStrides); shotImages = new Image(Path.Combine("Assets", "Images", "BulletRed2.png")); playerShots = new List <PlayerShot>(); eventBus = new GameEventBus <object>(); eventBus.InitializeEventBus(new List <GameEventType>() { GameEventType.InputEvent, GameEventType.WindowEvent, GameEventType.PlayerEvent }); win.RegisterEventBus(eventBus); eventBus.Subscribe(GameEventType.InputEvent, this); eventBus.Subscribe(GameEventType.WindowEvent, this); eventBus.Subscribe(GameEventType.PlayerEvent, player); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(20); }
public Game() { gameTimer = new GameTimer(60, 60); win = new Window("Galaca", 500, AspectRatio.R1X1); backGround = new Image(Path.Combine("Assets", "Images", "SpaceBackground.png")); player = new Player(); enemies = new EntityContainer(); enemyStrides = ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png")); AddEnemies(); playerShots = new EntityContainer(); shotStride = new Image(Path.Combine("Assets", "Images", "BulletRed2.png")); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(4); eventBus = new GameEventBus <object>(); eventBus.InitializeEventBus(new List <GameEventType>() { GameEventType.InputEvent, GameEventType.WindowEvent, GameEventType.PlayerEvent }); win.RegisterEventBus(eventBus); eventBus.Subscribe(GameEventType.InputEvent, this); eventBus.Subscribe(GameEventType.WindowEvent, this); }
public Player() { shape = new DynamicShape(new Vec2F(), new Vec2F()); taxiBoosterOffImageLeft = new Image(Path.Combine("Assets", "Images", "Taxi_Thrust_None.png")); taxiBoosterOffImageRight = new Image(Path.Combine("Assets", "Images", "Taxi_Thrust_None_Right.png")); taxiBoosterOnLeft = new ImageStride(10, ImageStride.CreateStrides( 2, Path.Combine("Assets", "Images", "Taxi_Thrust_Back.png"))); taxiBoosterOnRight = new ImageStride(10, ImageStride.CreateStrides( 2, Path.Combine("Assets", "Images", "Taxi_Thrust_Back_Right.png"))); taxiBoosterOnBottomBackLeft = new ImageStride(10, ImageStride.CreateStrides( 2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Back.png"))); taxiBoosterOnBottomBackRight = new ImageStride(10, ImageStride.CreateStrides( 2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Back_Right.png"))); taxiBoosterOnBottomLeft = new ImageStride(10, ImageStride.CreateStrides( 2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom.png"))); taxiBoosterOnBottomRight = new ImageStride(10, ImageStride.CreateStrides( 2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Right.png"))); BottomBoosterActive = false; LeftOrRightBoosterActive = false; physics = new Physics(40); Entity = new Entity(shape, taxiBoosterOffImageLeft); }
public void InitializeGameState() { stateMachine = new StateMachine(); player = new Player(this, shape: new DynamicShape(new Vec2F(0.45f, 0.1f), new Vec2F(0.1f, 0.1f)), image: new Image(Path.Combine("Assets", "Images", "Player.png"))); GalagaBus.GetBus().InitializeEventBus(new List <GameEventType>() { GameEventType.PlayerEvent }); GalagaBus.GetBus().Subscribe(GameEventType.PlayerEvent, player); enemyStrides = ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png")); enemies = new EntityContainer <Enemy>(); PlayerShot = new Image(Path.Combine("Assets", "Images", "BlueMonster.png")); playerShots = new EntityContainer <PlayerShot>(); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(40); score = new Score(new Vec2F(0.43f, -0.12f), new Vec2F(0.2f, 0.2f)); v_Formation = new V_Formation(); v_Formation.CreateEnemies(enemyStrides); enemies = v_Formation.Enemies; down = new Down(); zigzagdown = new ZigZagDown(); noMove = new NoMove(); }
/// <summary> /// Constructor for Game class /// </summary> public Game() { win = new Window("Galaga", 500, 500); gameTimer = new GameTimer(60, 60); player = new Player(this, new DynamicShape(new Vec2F(0.45f, 0.1f), new Vec2F(0.1f, 0.1f)), new Image(Path.Combine("Assets", "Images", "Player.png"))); eventBus = new GameEventBus <object>(); eventBus.InitializeEventBus(new List <GameEventType> { GameEventType.InputEvent, // key press / key release GameEventType.WindowEvent // messages to the window }); win.RegisterEventBus(eventBus); eventBus.Subscribe(GameEventType.InputEvent, this); eventBus.Subscribe(GameEventType.WindowEvent, this); enemyStrides = ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png")); enemies = new List <Enemy>(); playerShots = new List <PlayerShot>(); playerShotImage = new Image( Path.Combine("Assets", "Images", "BulletRed2.png")); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(4); score = new Score(new Vec2F(0.01f, -0.25f), new Vec2F(0.3f, 0.3f)); }
/// <summary> /// Parameters and methods the passenger needs to be created /// </summary> /// <param name="name">Name of passenger</param> /// <param name="timeBeforeSpawning">Spawn timer</param> /// <param name="platformSpawn">Which platform to spawn on</param> /// <param name="platformRelease">Which platform to be dropped off at</param> /// <param name="timeBeforeRelease">Time before release</param> /// <param name="cash">Points given</param> /// <param name="thePlatform">The platform to be dropped at</param> /// <param name="spawnLevel">In which level to spawn</param> public Passenger( string name, int timeBeforeSpawning, char platformSpawn, string platformRelease, int timeBeforeRelease, int cash, List <Dictionary <char, List <Entity> > > thePlatform, int spawnLevel) { shape = new DynamicShape(new Vec2F(), new Vec2F()); imageWalk = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "CustomerWalkLeft.png"))); _passenger = new Entity(shape, imageWalk); this.name = name; this.timeBeforeSpawning = timeBeforeSpawning; this.platformSpawn = platformSpawn; this.platformRelease = platformRelease; this.timeBeforeRelease = timeBeforeRelease; this.cash = cash; _thePlatform = thePlatform; this.spawnLevel = spawnLevel; if (platformRelease.Length > 1) { SetOffLevel = spawnLevel + 1; } else { SetOffLevel = spawnLevel; } shape.Direction.X = 0.00045f; }
public Player() { Shape = new DynamicShape(new Vec2F(), new Vec2F(0.06F, 0.06F)); thrusterOffImageLeft = new Image(Utils.GetImageFilePath("Taxi_Thrust_None.png")); thrusterOffImageRight = new Image(Utils.GetImageFilePath("Taxi_Thrust_None_Right.png")); thrusterOnImageBackLeft = new ImageStride(1000, ImageStride.CreateStrides(2, Utils.GetImageFilePath("Taxi_Thrust_Back.png"))); thrusterOnImageBackRight = new ImageStride(1000, ImageStride.CreateStrides(2, Utils.GetImageFilePath("Taxi_Thrust_Back_Right.png"))); thrusterOnImageBottomLeft = new ImageStride(1000, ImageStride.CreateStrides(2, Utils.GetImageFilePath("Taxi_Thrust_Bottom.png"))); thrusterOnImageBottomRight = new ImageStride(1000, ImageStride.CreateStrides(2, Utils.GetImageFilePath("Taxi_Thrust_Bottom_Right.png"))); thrusterOnImageBottomBackLeft = new ImageStride(1000, ImageStride.CreateStrides(2, Utils.GetImageFilePath("Taxi_Thrust_Bottom_Back.png"))); thrusterOnImageBottomBackRight = new ImageStride(1000, ImageStride.CreateStrides(2, Utils.GetImageFilePath("Taxi_Thrust_Bottom_Back_Right.png"))); Entity = new Entity(Shape, thrusterOffImageLeft); EventBus.GetBus().Subscribe(GameEventType.PlayerEvent, this); }
public GameRunning() { backgroundImage = new Image(Path.Combine("Assets", "Images", "SpaceBackground.png")); player = new Player(new Vec2F(0.45f, 0.1f), new Vec2F(0.1f, 0.1f)); enemeySquadrons = new List <ISquadron>() { new BlueSquadron(), new GreenSquadron(), new RedSquadron() }; greenEnemy = ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "GreenMonster.png")); blueEnemy = ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png")); redEnemy = ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "RedMonster.png")); enemyTypes = new List <List <Image> >() { blueEnemy, greenEnemy, redEnemy }; zigZagDown = new ZigZagDown(); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(80); projectiles = new EntityContainer(); laserImage = new Image(Path.Combine("Assets", "Images", "BulletRed2.png")); for (int i = 0; i < enemeySquadrons.Count; i++) { enemeySquadrons[i].CreateEnemies(enemyTypes[i]); } }
public Game() { win = new Window("Galaga", 500, AspectRatio.R16X9); //Player player = new Player(); //Enemies squadronContainer = new List <ISquadron>(); //Squadrons squad = new Squad(); squad.CreateEnemies(ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png"))); boss = new Boss(); boss.CreateEnemies(ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png"))); // invasion = new Invasion(); // invasion.CreateEnemies(ImageStride.CreateStrides(4, // Path.Combine("Assets", "Images", "BlueMonster.png"))); //Add to enemies squadronContainer.Add(squad); squadronContainer.Add(boss); // squadronContainer.Add(invasion); //Explosiom explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(10); //Movement down = new Down(); //Eventbus eventBus = new GameEventBus <object>(); eventBus.InitializeEventBus(new List <GameEventType>() { GameEventType.InputEvent, // key press / key release GameEventType.WindowEvent, // messages to the window GameEventType.PlayerEvent // commands issued to the player object, }); // e.g. move, destroy, receive health, etc. win.RegisterEventBus(eventBus); eventBus.Subscribe(GameEventType.InputEvent, this); eventBus.Subscribe(GameEventType.WindowEvent, this); eventBus.Subscribe(GameEventType.PlayerEvent, player); //Gametimer gameTimer = new GameTimer(60, 60); }
public PlayerShot(DynamicShape shape, IBaseImage image) : base(shape, image) { Entity = new Entity(shape, image); Entity.Shape.AsDynamicShape().Direction = new Vec2F(0.0f, 0.01f); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(8); }
/// <summary> /// If collision happens with obstacle or hits the platform to hard /// explosion happends. /// </summary> /// <param name="player">Player</param> public static void CreateExplosion(Entities.Player.Player player) { ObstacleCollision.explsionShape = new StationaryShape(new Vec2F(player.GetsShape().Position.X, player.GetsShape().Position.Y), new Vec2F(player.GetsShape().Extent.X, player.GetsShape().Extent.Y)); ObstacleCollision.explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); ObstacleCollision.EXPLOSION.AddAnimation(ObstacleCollision.explsionShape, 500, new ImageStride(500 / 8, ObstacleCollision.explosionStrides)); }
/// <summary> /// Returns an IBaseImage for the customer class to use. /// </summary> /// <returns>IBaseImage of customer</returns> private IBaseImage[] MakeCustomerStrides() { var images = new IBaseImage[2]; images[0] = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "CustomerWalkLeft.png"))); images[1] = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "CustomerWalkRight.png"))); return(images); }
/// <summary> /// Translates the ASCII map with a set of keys. /// </summary> private void AsciiToLevel(IEnumerable <string> text, Dictionary <char, Platform> platformKeys, Dictionary <char, Image> keyLegend) { // map is 23 x 40, calculate size of each levelSprite float height = 1f / 23f; float width = 1f / 40f; // translate from ascii to game level, each char represents an entity var textArr = text.ToArray(); for (int i = 0; i < 23; i++) { for (int j = 0; j < 40; j++) { char _char = textArr[22 - i][j]; // ^ is the ascii symbol for the exit if (_char == '^') { var exitStrides = ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "aspargus-passage.png")); var shape = new StationaryShape( new Vec2F(width * j, i * height), new Vec2F(width, height)); var e = new Exit(); e.PropSprites.AddStationaryEntity( shape, new ImageStride(30, exitStrides)); Props.Add(e); // > is the ascii symbol for the player, set player position } else if (_char == '>') { Player.Entity.Shape.Position = new Vec2F(width * j - width, i * height - height / 2); } else if (_char != ' ') { // add the char as an Entity to the appropriate container EntityContainer container; if (platformKeys.ContainsKey(_char)) { container = platformKeys[_char].PropSprites; } else { container = LevelSprites; } container.AddStationaryEntity( new StationaryShape( new Vec2F(width * j, i * height), new Vec2F(width, height)), keyLegend[_char]); } } } }
/// <summary> /// Decide which image to use for the player. Depending on which key that the user /// are pressing. /// </summary> /// <param name="value">integer that changes depending on which input it gets from the /// player class</param> /// <returns></returns> public static IBaseImage ImageDecider(int value) { switch (value) { case -2: PlayerImage.taxiImage = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Back_Right.png"))); break; case -1: PlayerImage.taxiImage = new Image(Path.Combine("Assets", "Images", "Taxi_Thrust_None_Right.png")); break; case 1: PlayerImage.taxiImage = new Image(Path.Combine("Assets", "Images", "Taxi_Thrust_None.png")); break; case 2: PlayerImage.taxiImage = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Back.png"))); break; case 8: PlayerImage.taxiImage = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Back_Right.png"))); break; case 9: PlayerImage.taxiImage = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Right.png"))); break; case 11: PlayerImage.taxiImage = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom.png"))); break; case 12: PlayerImage.taxiImage = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Back.png"))); break; default: PlayerImage.taxiImage = new Image(Path.Combine("Assets", "Images", "Taxi_Thrust_None.png")); break; } return(PlayerImage.taxiImage); }
public void RenderPlayer() { // Thruster checking. switch (_thrusterOrientation) { case Orientation.Left: Entity.Image = _taxiBoosterOnImageLeft; break; case Orientation.Right: Entity.Image = _taxiBoosterOnImageRight; break; case Orientation.Up: switch (_taxiOrientation) { case Orientation.Left: Entity.Image = _taxiBoosterOnImageBottomLeft; break; case Orientation.Right: Entity.Image = _taxiBoosterOnImageBottomRight; break; } break; case Orientation.UpLeft: Entity.Image = _taxiBoosterOnImageBottomAndLeft; break; case Orientation.UpRight: Entity.Image = _taxiBoosterOnImageBottomAndRight; break; case Orientation.None: // no thrusters active. Entity.Image = _taxiOrientation == Orientation.Left ? _taxiBoosterOffImageLeft : _taxiBoosterOffImageRight; break; } // check if the taxi has collided switch (IsExploding) { case true: // render the explosion at the taxies location. var explosion = new ImageStride(120 / 8, explosionStrides); explosion.Render(shape); break; default: Entity.RenderEntity(); break; } }
public static void MainFunction() { var win = new Window("hej", 500, AspectRatio.R1X1); win.SetClearColor(System.Drawing.Color.Brown); var images = ImageStride.CreateStrides(4, "BlueMonster.png"); var entities = new EntityContainer(10); for (int i = 0; i < 10; i++) { var shape = new DynamicShape(new Vec2F(i * 0.1f, 0.9f), new Vec2F(0.1f, 0.1f)); entities.AddDynamicEntity(shape, new ImageStride(80, images[0], images[1], images[2], images[3])); } win.AddKeyPressEventHandler(delegate(KeyboardKeyEventArgs keyArgs) { if (keyArgs.Key == Key.Left) { entities.Iterate(delegate(Entity entity) { entity.Shape.MoveX(-0.05f); }); } if (keyArgs.Key == Key.Right) { entities.Iterate(delegate(Entity entity) { entity.Shape.MoveX(0.05f); }); } if (keyArgs.Key == Key.Up) { entities.Iterate(delegate(Entity entity) { entity.Shape.MoveY(0.05f); }); } if (keyArgs.Key == Key.Down) { entities.Iterate(delegate(Entity entity) { entity.Shape.MoveY(-0.05f); }); } }); while (win.IsRunning()) { win.PollEvents(); win.Clear(); entities.RenderEntities(); win.SwapBuffers(); } Console.WriteLine("window closed now"); }
public void CreateEnemies(List <Image> enemyStrides) { List <Vec2F> positionList = PositionList(); for (int i = 0; i < positionList.Count; i++) { enemystride = new ImageStride(60, enemyStrides); Vec2F position = positionList[i]; Enemies.AddDynamicEntity(new Enemy(new StationaryShape(position, Invasion.size), enemystride)); } }
public void CreateEnemies(List <Image> enemyStrides) { Vec2F sizeVec = new Vec2F(0.1f, 0.1f); ImageStride imageStride = new ImageStride(80, enemyStrides); for (int i = 0; i < MaxEnemies; i++) { Enemies.AddDynamicEntity(new Enemy( new DynamicShape(new Vec2F(((i + 1.0f) / 4.0f) - 0.175f, 0.8f), sizeVec), imageStride)); } }
public void InitializeGameState() { player = new Player(); player.SetPosition(ChoseLevel.GetInstance().posX, ChoseLevel.GetInstance().posY); player.SetExtent(ChoseLevel.GetInstance().extX, ChoseLevel.GetInstance().extY); SpaceTaxiBus.GetBus().Subscribe(GameEventType.PlayerEvent, player); SpaceTaxiBus.GetBus().Subscribe(GameEventType.PlayerEvent, player); CreateLevel(ChoseLevel.GetInstance().filename); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(5); currentVelocity = new Vec2F(0f, 0f); }
public Collision(string activelevel) { Activeplatforms = new Parser(CollisionPlatforms.GetPlatform(activelevel)); Activeplatforms.CreateEntityList(); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(500); explosionLength = 500; GameOver = new Text("Game's Over", new Vec2F(0.42f, 0.5f), new Vec2F(0.3f, 0.3f)); GameOver.SetText("Game's Over\nPress Space"); GameOver.SetColor(new Vec3I(0, 255, 0)); }
public void InitializeGameState() { player = new Player(game, new DynamicShape(new Vec2F(0.45f, 0.1f), new Vec2F(0.1f, 0.1f)), new Image(Path.Combine("Assets", "Images", "Player.png"))); enemyStrides = ImageStride.CreateStrides(4, Path.Combine("Assets", "Images", "BlueMonster.png")); enemies = new List <Enemy>(); score = new Score(new Vec2F(0.0f, 0.0f), new Vec2F(0.2f, 0.2f)); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(20); CreateEnemies(enemyStrides); GalagaBus.GetBus().Subscribe(GameEventType.PlayerEvent, player); }
public LevelAbstract() { backGroundImage = new Entity( new StationaryShape(new Vec2F(0, 0), new Vec2F(1, 1)), new Image(Path.Combine("Assets", "Images", "SpaceBackground.png"))); // Player player = new Player( new DynamicShape( new Vec2F(0.45f, 0.1f), new Vec2F(0.1f, 0.1f)) ); // Explosions explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosions = new AnimationContainer(8); }
public GameRunning() { paintBoard = new PaintBoard("short-n-sweet.txt"); player = new Player(); player.SetPosition(0.45f, 0.6f); player.SetExtent(0.1f, 0.1f); playerList.Add(player); backGroundImage = new Entity( new StationaryShape(new Vec2F(0.0f, 0.0f), new Vec2F(1.0f, 1.0f)), new Image(Path.Combine("Assets", "Images", "SpaceBackground.png")) ); explosionStrides = ImageStride.CreateStrides(8, Path.Combine("Assets", "Images", "Explosion.png")); explosion = new AnimationContainer(8); }
public static void MainFunction() { var win = new Window("TestAnimationContainer", 500, AspectRatio.R1X1); var container = new AnimationContainer(4); var strides = ImageStride.CreateStrides(4, "PuffOfSmoke.png"); win.AddKeyPressEventHandler(delegate(KeyboardKeyEventArgs keyArgs) { switch (keyArgs.Key) { case Key.Escape: win.CloseWindow(); break; case Key.Number1: container.AddAnimation(new StationaryShape(0.0f, 0.0f, 0.5f, 0.5f), 1000, new ImageStride(80, strides)); break; case Key.Number2: container.AddAnimation(new StationaryShape(0.5f, 0.0f, 0.5f, 0.5f), 1000, new ImageStride(80, strides)); break; case Key.Number3: container.AddAnimation(new StationaryShape(0.0f, 0.5f, 0.5f, 0.5f), 1000, new ImageStride(80, strides)); break; case Key.Number4: container.AddAnimation(new StationaryShape(0.5f, 0.5f, 0.5f, 0.5f), 1000, new ImageStride(80, strides)); break; } }); while (win.IsRunning()) { win.PollEvents(); win.Clear(); container.RenderAnimations(); win.SwapBuffers(); } }
/// <summary> /// Returns an array of IBaseImage objects of the player representing all possible movements /// of the player /// </summary> /// <returns>IBaseImage array</returns> private IBaseImage[,] MakePlayerStrides() { var images = new IBaseImage[2, 4]; images[0, 0] = new Image(Path.Combine("Assets", "Images", "Taxi_Thrust_None.png")); images[1, 0] = new Image(Path.Combine("Assets", "Images", "Taxi_Thrust_None_Right.png")); images[0, 1] = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Back.png"))); images[0, 2] = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Back.png"))); images[0, 3] = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom.png"))); images[1, 1] = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Back_Right.png"))); images[1, 2] = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Back_Right.png"))); images[1, 3] = new ImageStride(80, ImageStride.CreateStrides(2, Path.Combine("Assets", "Images", "Taxi_Thrust_Bottom_Right.png"))); return(images); }