/// <summary> /// ImageBlock constructor, it will link its ImageObject to the input GameObject /// </summary> /// <param name="image">The image object that this ImageBlock will link to</param> public ImageBlock(GameObject image) { ImageObject = image; imageState = ImageStateEnum.DEFAULT; scaleFactor = 1.0f; LoadDefaultImage(); }
/// <summary> /// Run the zoom out animation /// </summary> private void RunZoomOut() { if (Ncount == Nframe) { // The scaling animation is complete, finish up the zoom out ImageObject.transform.localPosition = origPosition; ImageObject.transform.localScale = origScale; imageState = ImageStateEnum.DEFAULT; OnScaleComplete(); } else { ImageObject.transform.localPosition += stepPosition; ImageObject.transform.localScale += stepScale; Ncount++; } }
/// <summary> /// Run the zoom in animation /// </summary> private void RunZoomIn() { if (Ncount == Nframe) { // The scaling animation is complete, finish up the zoom in ImageObject.transform.localPosition = scaledPosition; ImageObject.transform.localScale = scaledScale; imageState = ImageStateEnum.SCALED; OnScaleComplete(); } else { ImageObject.transform.localPosition += stepPosition; ImageObject.transform.localScale += stepScale; Ncount++; } }
private void ChangeImageState(ImageStateEnum newState) { imageState = newState; }