Example #1
0
    static byte[] Write(IImageEncoder encoder, uint[] palette, IReadOnlyTexture <byte> existing, int frameNum)
    {
        var frame  = existing.Regions[frameNum];
        var buffer = new ReadOnlyImageBuffer <byte>(
            frame.Width,
            frame.Height,
            existing.Width,
            existing.PixelData.Slice(frame.PixelOffset, frame.PixelLength));

        Image <Rgba32> image = ImageSharpUtil.ToImageSharp(buffer, palette);
        var            bytes = FormatUtil.BytesFromStream(stream => encoder.Encode(image, stream));

        return(bytes);
    }
Example #2
0
        public IList <ExportedImageInfo> ExportImage(
            AssetId assetId,
            IAssetManager assets,
            string directory,
            DumpFormats formats,
            Func <int, int, bool> frameFilter = null)
        {
            var           filenames = new List <ExportedImageInfo>();
            var           config    = assets.GetAssetInfo(assetId);
            AlbionPalette palette;

            if (config != null)
            {
                var rawPaletteId = config.Get(AssetProperty.PaletteId, 0);
                var paletteId    = new PaletteId(AssetType.Palette, rawPaletteId);
                palette = assets.LoadPalette(paletteId);
            }
            else
            {
                palette = assets.LoadPalette(Base.Palette.Inventory);
            }

            var texture = assets.LoadTexture(assetId);

            if (texture == null)
            {
                return(filenames);
            }

            if (texture is IReadOnlyTexture <uint> trueColor)
            {
                var path  = Path.Combine(directory, $"{assetId.Id}_{assetId}");
                var image = ImageSharpUtil.ToImageSharp(trueColor.GetLayerBuffer(0));
                Save(image, path, formats, filenames);
            }
            else if (texture is IReadOnlyTexture <byte> tilemap && (
                         assetId.Type == AssetType.Font ||
                         assetId.Type == AssetType.TilesetGraphics ||
                         assetId.Type == AssetType.AutomapGraphics))
            {
                if (palette == null)
                {
                    Error($"Could not load palette for {assetId}");
                    return(filenames);
                }

                var colors        = BlitUtil.DistinctColors(tilemap.PixelData);
                int palettePeriod = palette.CalculatePeriod(colors);

                for (int palFrame = 0; palFrame < palettePeriod; palFrame++)
                {
                    if (frameFilter != null && !frameFilter(0, palFrame))
                    {
                        continue;
                    }
                    var path  = Path.Combine(directory, $"{assetId.Id}_{palFrame}_{assetId}");
                    var image = ImageSharpUtil.ToImageSharp(tilemap.GetLayerBuffer(0), palette.GetPaletteAtTime(palFrame));
                    Save(image, path, formats, filenames);
                }
            }
            else if (texture is IReadOnlyTexture <byte> eightBit)
            {
                for (int subId = 0; subId < eightBit.Regions.Count; subId++)
                {
                    if (palette == null)
                    {
                        Error($"Could not load palette for {assetId}");
                        break;
                    }

                    var colors        = BlitUtil.DistinctColors(eightBit.GetRegionBuffer(subId));
                    int palettePeriod = palette.CalculatePeriod(colors);

                    for (int palFrame = 0; palFrame < palettePeriod; palFrame++)
                    {
                        if (frameFilter != null && !frameFilter(subId, palFrame))
                        {
                            continue;
                        }
                        var path  = Path.Combine(directory, $"{assetId.Id}_{subId}_{palFrame}_{assetId}");
                        var image = ImageSharpUtil.ToImageSharp(eightBit.GetRegionBuffer(subId), palette.GetPaletteAtTime(palFrame));
                        Save(image, path, formats, filenames);
                    }
                }
            }
            else
            {
                var path = Path.Combine(directory, $"{assetId.Id}_{assetId}.png.todo");
                File.WriteAllText(path, "");
                return(null);
            }

            return(filenames);
        }