Example #1
0
        public int LoadFromStream(Stream stream)
        {
            if (stream == null)
            {
                return(0);
            }

            ImageImporter imageImporter = new ImageImporter();

            Image image = imageImporter.LoadImageFromStream(stream);

            GCHandle imageDataGCHandle = GCHandle.Alloc(image.GetImageData(0).Data, GCHandleType.Pinned);
            IntPtr   imageDataIntPtr   = imageDataGCHandle.AddrOfPinnedObject();

            int glTextureHandle = GL.GenTexture();

            GL.Enable(EnableCap.Texture2D);
            GL.BindTexture(TextureTarget.Texture2D, glTextureHandle);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear);
            GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, image.Width, image.Height, 0, PixelFormat.Rgba, PixelType.UnsignedByte, imageDataIntPtr);
            GL.BindTexture(TextureTarget.Texture2D, 0);
            GL.Disable(EnableCap.Texture2D);

            imageDataGCHandle.Free();

            textures.Add(glTextureHandle);

            return(glTextureHandle);
        }
Example #2
0
 private void LoadImage(Stream stream)
 {
     try {
         m_activeImage = m_importer.LoadImageFromStream(stream);
         m_copy        = m_activeImage.Clone();
     } catch (Exception) {
         m_activeImage = null;
         m_copy        = null;
         //Show a pop up dialog?
     }
 }
Example #3
0
        public static System.Drawing.Image LoadDrawingImageFromStream(Stream stream)
        {
            ImageImporter importer = new ImageImporter();
            Image         img      = importer.LoadImageFromStream(stream);

            DevIL.Unmanaged.ImageInfo data = img.GetImageInfo();
            SD.Bitmap      bitmap          = new SD.Bitmap(data.Width, data.Height, SDI.PixelFormat.Format32bppArgb);
            SD.Rectangle   rect            = new SD.Rectangle(0, 0, data.Width, data.Height);
            SDI.BitmapData bdata           = bitmap.LockBits(rect, SDI.ImageLockMode.WriteOnly, SDI.PixelFormat.Format32bppArgb);

            DevIL.Unmanaged.IL.CopyPixels(0, 0, 0, data.Width, data.Height, 1, DataFormat.BGRA, DevIL.DataType.UnsignedByte, bdata.Scan0);

            bitmap.UnlockBits(bdata);

            return((SD.Image)bitmap);
        }
Example #4
0
        /// <summary>
        /// Exports all textures to the directory specified.
        /// </summary>
        /// <param name="dir">Directory where all textures should be extracted.</param>
        /// <param name="mode">Mode of extraction. Range: ".dds", ".png", ".jpg", ".tiff", ".bmp".</param>
        /// <returns>True if export was successful.</returns>
        public override bool ExportTextures(string dir, string mode)
        {
            ImageType type;

            switch (mode)
            {
            case ".dds":
                type = ImageType.Dds;
                break;

            case ".png":
                type = ImageType.Png;
                break;

            case ".jpg":
                type = ImageType.Jpg;
                break;

            case ".tiff":
                type = ImageType.Tiff;
                break;

            case ".bmp":
                type = ImageType.Bmp;
                break;

            default:
                if (Process.MessageShow)
                {
                    MessageBox.Show("Export mode provided is not supported.", "Warning");
                }
                else
                {
                    Console.WriteLine("Export mode provided is not supported.");
                }
                return(false);
            }

            if (!Directory.Exists(dir))
            {
                if (Process.MessageShow)
                {
                    MessageBox.Show("Directory provided does not exist.", "Warning");
                }
                else
                {
                    Console.WriteLine("Directory provided does not exist.");
                }
                return(false);
            }

            try
            {
                foreach (var tpk in this.TPKBlocks.Collections)
                {
                    string tpkdir = tpk.CollectionName.Substring(2, tpk.CollectionName.Length - 2);
                    tpkdir = Path.Combine(dir, tpkdir);
                    if (!Directory.Exists(tpkdir))
                    {
                        Directory.CreateDirectory(tpkdir);
                    }
                    foreach (var tex in tpk.Textures)
                    {
                        string texdir = Path.Combine(tpkdir, tex.CollectionName);
                        texdir += mode;
                        var data = tex.GetDDSArray();
                        if (mode == ".dds")
                        {
                            using (var bw = new BinaryWriter(File.Open(texdir, FileMode.Create)))
                            {
                                bw.Write(data);
                            }
                        }
                        else
                        {
                            using (var sr = new MemoryStream(data))
                                using (var im = new ImageImporter())
                                    using (var ex = new ImageExporter())
                                    {
                                        using (var image = im.LoadImageFromStream(sr))
                                        {
                                            ex.SaveImage(image, type, texdir);
                                        }
                                    }
                        }
                    }
                }
                return(true);
            }
            catch (Exception e)
            {
                if (Process.MessageShow)
                {
                    MessageBox.Show(e.Message, "Warning");
                }
                else
                {
                    Console.WriteLine($"{e.Message}");
                }
                return(false);
            }
        }
Example #5
0
        /// <summary>
        /// Attemps to export <see cref="Texture"/> specified to the path and mode provided.
        /// </summary>
        /// <param name="key">Key of the Collection Name of the <see cref="Texture"/> to be exported.</param>
        /// <param name="type">Type of the key passed.</param>
        /// <param name="path">Path where the texture should be exported.</param>
        /// <param name="mode">Mode in which export the texture. Range: ".dds", ".png", ".jpg", ".tiff", ".bmp".</param>
        /// <param name="error">Error occured when trying to clone a texture.</param>
        /// <returns>True if texture export was successful, false otherwise.</returns>
        public override bool TryExportTexture(uint key, eKeyType type,
                                              string path, string mode, out string error)
        {
            error = null;
            ImageType ddstype;

            switch (mode)
            {
            case ".dds":
                ddstype = ImageType.Dds;
                break;

            case ".png":
                ddstype = ImageType.Png;
                break;

            case ".jpg":
                ddstype = ImageType.Jpg;
                break;

            case ".tiff":
                ddstype = ImageType.Tiff;
                break;

            case ".bmp":
                ddstype = ImageType.Bmp;
                break;

            default:
                error = $"{mode} is not a supported image type that can be exported.";
                return(false);
            }

            var tex = (Texture)this.FindTexture(key, type);

            if (tex == null)
            {
                error = $"Texture with key 0x{key:X8} does not exist.";
                return(false);
            }

            try
            {
                var data = tex.GetDDSArray();
                if (mode == ".dds")
                {
                    using (var bw = new BinaryWriter(File.Open(path, FileMode.Create)))
                    {
                        bw.Write(data);
                    }
                }
                else
                {
                    using (var sr = new MemoryStream(data))
                        using (var im = new ImageImporter())
                            using (var ex = new ImageExporter())
                            {
                                using (var image = im.LoadImageFromStream(sr))
                                {
                                    ex.SaveImage(image, ddstype, path);
                                }
                            }
                }
                return(true);
            }
            catch (System.Exception e)
            {
                while (e.InnerException != null)
                {
                    e = e.InnerException;
                }
                error = e.Message;
                return(false);
            }
        }
Example #6
0
        /// <summary>
        /// Attemps to export <see cref="Texture"/> specified to the path and mode provided.
        /// </summary>
        /// <param name="key">Key of the Collection Name of the <see cref="Texture"/> to be exported.</param>
        /// <param name="type">Type of the key passed.</param>
        /// <param name="path">Path where the texture should be exported.</param>
        /// <param name="mode">Mode in which export the texture. Range: ".dds", ".png", ".jpg", ".tiff", ".bmp".</param>
        /// <returns>True if texture export was successful, false otherwise.</returns>
        public override bool TryExportTexture(uint key, eKeyType type,
                                              string path, string mode)
        {
            ImageType ddstype;

            switch (mode)
            {
            case ".dds":
                ddstype = ImageType.Dds;
                break;

            case ".png":
                ddstype = ImageType.Png;
                break;

            case ".jpg":
                ddstype = ImageType.Jpg;
                break;

            case ".tiff":
                ddstype = ImageType.Tiff;
                break;

            case ".bmp":
                ddstype = ImageType.Bmp;
                break;

            default:
                return(false);
            }

            var tex = (Texture)this.FindTexture(key, type);

            if (tex == null)
            {
                return(false);
            }

            try
            {
                var data = tex.GetDDSArray();
                if (mode == ".dds")
                {
                    using (var bw = new BinaryWriter(File.Open(path, FileMode.Create)))
                    {
                        bw.Write(data);
                    }
                }
                else
                {
                    using (var sr = new MemoryStream(data))
                        using (var im = new ImageImporter())
                            using (var ex = new ImageExporter())
                            {
                                using (var image = im.LoadImageFromStream(sr))
                                {
                                    ex.SaveImage(image, ddstype, path);
                                }
                            }
                }
                return(true);
            }
            catch (System.Exception) { return(false); }
        }
Example #7
0
        public void ExportModelToDirectoryWithExportOptions(Model model, String directory, ExportOptions exportOptions)
        {
            //TODO: Figure out what to do with non-version 4 models.
            if (model != null && model.Version != 4)
            {
                return;
            }

            NumberFormatInfo format = new NumberFormatInfo();

            format.NumberDecimalSeparator = ".";

            if (exportOptions.Package)
            {
                try
                {
                    DirectoryInfo directoryInfo = Directory.CreateDirectory(directory + @"\" + Path.GetFileNameWithoutExtension(model.Name));
                    directory = directoryInfo.FullName;
                }
                catch (Exception) { }
            }

            if (exportOptions.Textures)
            {
                ImageImporter imageImporter = new ImageImporter();
                ImageExporter imageExporter = new ImageExporter();

                foreach (String textureString in model.TextureStrings)
                {
                    MemoryStream textureMemoryStream = AssetManager.Instance.CreateAssetMemoryStreamByName(textureString);

                    if (textureMemoryStream == null)
                    {
                        continue;
                    }

                    Image textureImage = imageImporter.LoadImageFromStream(textureMemoryStream);

                    if (textureImage == null)
                    {
                        continue;
                    }

                    imageExporter.SaveImage(textureImage, exportOptions.TextureFormat.ImageType, directory + @"\" + Path.GetFileNameWithoutExtension(textureString) + @"." + exportOptions.TextureFormat.Extension);
                }
            }

            String path = directory + @"\" + Path.GetFileNameWithoutExtension(model.Name) + ".obj";

            FileStream   fileStream   = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.Write);
            StreamWriter streamWriter = new StreamWriter(fileStream);

            for (Int32 i = 0; i < model.Meshes.Length; ++i)
            {
                Mesh mesh = model.Meshes[i];

                MaterialDefinition materialDefinition = MaterialDefinitionManager.Instance.MaterialDefinitions[model.Materials[(Int32)mesh.MaterialIndex].MaterialDefinitionHash];
                VertexLayout       vertexLayout       = MaterialDefinitionManager.Instance.VertexLayouts[materialDefinition.DrawStyles[0].VertexLayoutNameHash];

                //position
                VertexLayout.Entry.DataTypes positionDataType;
                Int32 positionOffset;
                Int32 positionStreamIndex;

                vertexLayout.GetEntryInfoFromDataUsageAndUsageIndex(VertexLayout.Entry.DataUsages.Position, 0, out positionDataType, out positionStreamIndex, out positionOffset);

                Mesh.VertexStream positionStream = mesh.VertexStreams[positionStreamIndex];

                for (Int32 j = 0; j < mesh.VertexCount; ++j)
                {
                    Vector3 position = readVector3(exportOptions, positionOffset, positionStream, j);

                    position.X *= exportOptions.Scale.X;
                    position.Y *= exportOptions.Scale.Y;
                    position.Z *= exportOptions.Scale.Z;

                    streamWriter.WriteLine("v " + position.X.ToString(format) + " " + position.Y.ToString(format) + " " + position.Z.ToString(format));
                }

                //texture coordinates
                if (exportOptions.TextureCoordinates)
                {
                    VertexLayout.Entry.DataTypes texCoord0DataType;
                    Int32 texCoord0Offset      = 0;
                    Int32 texCoord0StreamIndex = 0;

                    Boolean texCoord0Present = vertexLayout.GetEntryInfoFromDataUsageAndUsageIndex(VertexLayout.Entry.DataUsages.Texcoord, 0, out texCoord0DataType, out texCoord0StreamIndex, out texCoord0Offset);

                    if (texCoord0Present)
                    {
                        Mesh.VertexStream texCoord0Stream = mesh.VertexStreams[texCoord0StreamIndex];

                        for (Int32 j = 0; j < mesh.VertexCount; ++j)
                        {
                            Vector2 texCoord;

                            switch (texCoord0DataType)
                            {
                            case VertexLayout.Entry.DataTypes.Float2:
                                texCoord.X = BitConverter.ToSingle(texCoord0Stream.Data, (j * texCoord0Stream.BytesPerVertex) + 0);
                                texCoord.Y = 1.0f - BitConverter.ToSingle(texCoord0Stream.Data, (j * texCoord0Stream.BytesPerVertex) + 4);
                                break;

                            case VertexLayout.Entry.DataTypes.float16_2:
                                texCoord.X = Half.FromBytes(texCoord0Stream.Data, (j * texCoord0Stream.BytesPerVertex) + texCoord0Offset + 0).ToSingle();
                                texCoord.Y = 1.0f - Half.FromBytes(texCoord0Stream.Data, (j * texCoord0Stream.BytesPerVertex) + texCoord0Offset + 2).ToSingle();
                                break;

                            default:
                                texCoord.X = 0;
                                texCoord.Y = 0;
                                break;
                            }

                            streamWriter.WriteLine("vt " + texCoord.X.ToString(format) + " " + texCoord.Y.ToString(format));
                        }
                    }
                }
            }

            //faces
            UInt32 vertexCount = 0;

            for (Int32 i = 0; i < model.Meshes.Length; ++i)
            {
                Mesh mesh = model.Meshes[i];

                streamWriter.WriteLine("g Mesh" + i);

                for (Int32 j = 0; j < mesh.IndexCount; j += 3)
                {
                    UInt32 index0, index1, index2;

                    switch (mesh.IndexSize)
                    {
                    case 2:
                        index0 = vertexCount + BitConverter.ToUInt16(mesh.IndexData, (j * 2) + 0) + 1;
                        index1 = vertexCount + BitConverter.ToUInt16(mesh.IndexData, (j * 2) + 2) + 1;
                        index2 = vertexCount + BitConverter.ToUInt16(mesh.IndexData, (j * 2) + 4) + 1;
                        break;

                    case 4:
                        index0 = vertexCount + BitConverter.ToUInt32(mesh.IndexData, (j * 4) + 0) + 1;
                        index1 = vertexCount + BitConverter.ToUInt32(mesh.IndexData, (j * 4) + 4) + 1;
                        index2 = vertexCount + BitConverter.ToUInt32(mesh.IndexData, (j * 4) + 8) + 1;
                        break;

                    default:
                        index0 = 0;
                        index1 = 0;
                        index2 = 0;
                        break;
                    }

                    if (exportOptions.Normals && exportOptions.TextureCoordinates)
                    {
                        streamWriter.WriteLine("f " + index2 + "/" + index2 + "/" + index2 + " " + index1 + "/" + index1 + "/" + index1 + " " + index0 + "/" + index0 + "/" + index0);
                    }
                    else if (exportOptions.Normals)
                    {
                        streamWriter.WriteLine("f " + index2 + "//" + index2 + " " + index1 + "//" + index1 + " " + index0 + "//" + index0);
                    }
                    else if (exportOptions.TextureCoordinates)
                    {
                        streamWriter.WriteLine("f " + index2 + "/" + index2 + " " + index1 + "/" + index1 + " " + index0 + "/" + index0);
                    }
                    else
                    {
                        streamWriter.WriteLine("f " + index2 + " " + index1 + " " + index0);
                    }
                }

                vertexCount += (UInt32)mesh.VertexCount;
            }

            streamWriter.Close();
        }
Example #8
0
        public void ExportModelToDirectoryWithExportOptions(Model model, string directory, ModelExportOptions exportOptions)
        {
            if (model == null || directory == null || exportOptions == null)
            {
                return;
            }

            NumberFormatInfo numberFormatInfo = new NumberFormatInfo();

            numberFormatInfo.NumberDecimalSeparator = ".";

            if (exportOptions.Package)
            {
                try
                {
                    DirectoryInfo directoryInfo = Directory.CreateDirectory(directory + @"\" + Path.GetFileNameWithoutExtension(model.Name));
                    directory = directoryInfo.FullName;
                }
                catch (Exception) { }
            }

            if (exportOptions.Textures)
            {
                ImageImporter imageImporter = new ImageImporter();
                ImageExporter imageExporter = new ImageExporter();

                foreach (string textureString in model.TextureStrings)
                {
                    MemoryStream textureMemoryStream = AssetManager.Instance.CreateAssetMemoryStreamByName(textureString);
                    if (textureMemoryStream == null)
                    {
                        continue;
                    }

                    Image textureImage = imageImporter.LoadImageFromStream(textureMemoryStream);
                    if (textureImage == null)
                    {
                        continue;
                    }

                    imageExporter.SaveImage(textureImage, exportOptions.TextureFormat.ImageType, directory + @"\" + Path.GetFileNameWithoutExtension(textureString) + @"." + exportOptions.TextureFormat.Extension);
                }
            }

            string path = string.Format(@"{0}\{1}.{2}", directory, Path.GetFileNameWithoutExtension(model.Name), Extension);

            FileStream   fileStream   = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.Write);
            StreamWriter streamWriter = new StreamWriter(fileStream);

            for (int i = 0; i < model.Meshes.Length; ++i)
            {
                Mesh mesh = model.Meshes[i];

                //positions
                List <Vector3> positions;
                if (mesh.GetPositions(out positions, 0))
                {
                    foreach (Vector3 position in positions)
                    {
                        Vector3 scaledPosition = Vector3.Multiply(position, exportOptions.Scale);
                        streamWriter.WriteLine("v {0} {1} {2}", scaledPosition.X.ToString(numberFormatInfo), scaledPosition.Y.ToString(numberFormatInfo), scaledPosition.Z.ToString(numberFormatInfo));
                    }
                }

                //texture coordinates
                if (exportOptions.TextureCoordinates)
                {
                    Vector2[] texCoords;
                    if (mesh.GetTexCoords(out texCoords, 0))
                    {
                        foreach (Vector2 texcoord in texCoords)
                        {
                            streamWriter.WriteLine("vt {0} {1}", texcoord.X.ToString(numberFormatInfo), (-texcoord.Y).ToString(numberFormatInfo));
                        }
                    }
                }

                //normals
                if (exportOptions.Normals)
                {
                    Vector3[] normals;
                    if (mesh.GetNormals(out normals, 0))
                    {
                        foreach (Vector3 normal in normals)
                        {
                            streamWriter.WriteLine("vn {0} {1} {2}", normal.X.ToString(numberFormatInfo), normal.Y.ToString(numberFormatInfo), normal.Z.ToString(numberFormatInfo));
                        }
                    }
                }
            }

            //faces
            uint vertexCount = 0;

            for (int i = 0; i < model.Meshes.Length; ++i)
            {
                Mesh mesh = model.Meshes[i];

                streamWriter.WriteLine("g Mesh{0}", i);

                uint[] indices;
                mesh.GetIndices(out indices);

                for (int j = 0; j < mesh.IndexCount; j += 3)
                {
                    uint index0 = indices[j + 0];
                    uint index1 = indices[j + 1];
                    uint index2 = indices[j + 2];

                    if (exportOptions.TextureCoordinates && exportOptions.Normals)
                    {
                        streamWriter.WriteLine("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}", index2, index1, index0);
                    }
                    else if (exportOptions.Normals)
                    {
                        streamWriter.WriteLine("f {0}//{0} {1}//{1} {2}//{2}", index2, index1, index0);
                    }
                    else if (exportOptions.TextureCoordinates)
                    {
                        streamWriter.WriteLine("f {0}/{0} {1}/{1} {2}/{2}", index2, index1, index0);
                    }
                    else
                    {
                        streamWriter.WriteLine("f {0} {1} {2}", index2, index1, index0);
                    }
                }

                vertexCount += (uint)mesh.VertexCount;
            }

            streamWriter.Close();
        }