protected void OnDisable() { if (ImageEffectManager.singleton == this) { ImageEffectManager.singleton = null; } }
public void End() { ImageEffectManager.API_EnableImageEffect <GlobalFog>(); ImageEffectManager.API_DisableImageEffect <WarFog>(); Clear(); }
public void OnApplicationFocus(bool focusStatus) { isOnFocus = focusStatus; //if(SoldierCamera.MainInstance<SoldierCamera>() != null && SoldierCamera.MainInstance<SoldierCamera>().cameraMode == SoldierCamera.CameraControlMode.GodEyeControl) //{ // GameLogicConfigApi.bIsLockInWindow = isOnFocus; //} if (isOnFocus) { DoMouseLockInModeType(); } else { GameLogicConfigApi.bIsLockInWindow = false; } //如果失去焦点,并且不能是编辑器 if (!isOnFocus && !Application.isEditor && FPS.Value > 30) { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 30; } else if (!Application.isEditor) { QualitySettings.vSyncCount = 0; Application.targetFrameRate = Screen.currentResolution.refreshRate; } ImageEffectManager.API_ApplicationFocusChanged(isOnFocus); //最后才告诉其他地方处理焦点事件吧 onApplicationFocusChangeEvent.Invoke(isOnFocus); }
protected void OnDisable() { if (singleton == this) { singleton = null; } }
private void OnEnable() { if (null == mgr) { mgr = GetComponent <ImageEffectManager>(); } mgr.Add(this); glboalLchBlurEffect = this; }
protected bool DestroyImageEffect(UEffectImageParam _param) { if (_param.AttachImageEffect != null && m_EffectImageTypeList.ContainsKey(_param.AttachImageEffect) && m_EffectImageTypeList[_param.AttachImageEffect] == _param.AttachParent) { ImageEffectManager.API_DisableImageEffect <BlurAndDownScreen>(); m_EffectImageTypeList.Remove(_param.AttachImageEffect); return(true); } return(false); }
protected bool CreateImageEffect(UEffectImageParam _param) { if (_param.AttachImageEffect != null && !m_EffectImageTypeList.ContainsKey(_param.AttachImageEffect)) { ImageEffectManager.API_EnableImageEffect(_param.AttachImageEffect); m_EffectImageTypeList.Add(_param.AttachImageEffect, _param.AttachParent); return(true); } return(false); }
public void Begin() { if (warfog == null) { warfog = ImageEffectManager.API_Add <WarFog>(SceneResInfoManager.CurrentActiveInstance.SceneCamera); } ImageEffectManager.API_EnableImageEffect <WarFog>(); ImageEffectManager.API_DisableImageEffect <GlobalFog>(); ImageEffectManager.API_DisableImageEffect <RadialBlur>(); Refresh(); }
private void OnDisable() { if (null == mgr) { mgr = GetComponent <ImageEffectManager>(); } mgr.Remove(this); if (glboalLchBlurEffect == this) { glboalLchBlurEffect = null; } }
protected virtual void Start() { IsSpectator = false; IgnoresDamage = false; LogDamageEvents = false; HeadBobY = head.transform.localPosition.y; _iem = head.GetComponent <ImageEffectManager>(); if (!_iem) { LOG("No ImageEffectManager found on head."); } //footSteps = gameObject.GetComponent<AudioSource>(); //gets audio if (!footSteps) { LOG_ERROR("FPS_Pawn of \"" + name + "\" has no audio source!"); } _fovMultipliers = new ModifierTable(); _fovKeys = new int[2]; for (int i = 0; i < _fovKeys.Length; i++) { _fovKeys[i] = -1; } _playerInitialScale = transform.localScale.y; _rb = gameObject.AddComponent <Rigidbody>(); _rb.freezeRotation = true; _desiredBodyRotation = transform.rotation; if (!head) { LOG_ERROR("No head object assigned to " + name); } _desiredCameraRotation = Quaternion.Euler(Vector3.zero); _default_look_xSensitivity = look_xSensitivity; _default_look_ySensitivity = look_ySensitivity; CheckSettings(); _col = gameObject.GetComponentInChildren <CapsuleCollider>(); _playerHeight = _col.height; _maxHealth = Health; SpawnOffhandItem(); SetCursorLock(_cursorIsLocked); }
protected override void OnControlEnter() { base.OnControlEnter(); if (base.localControlled) { this.clientVitalsSync = base.AddAddon <ClientVitalsSync>(); ImageEffectManager.GetInstance <GameFullscreen>().fadeColor = Color.black; ImageEffectManager.GetInstance <GameFullscreen>().tintColor = Color.white; RPOS.DoFade(2f, 2.5f, Color.clear); RPOS.SetCurrentFade(Color.black); RPOS.HealthUpdate(base.health); RPOS.ObservedPlayer = base.controllable; } }
protected override void OnUpdate(float factor) { Color color = (this.@from * (1f - factor)) + (this.to * factor); if (this.isFullscreen) { GameFullscreen instance = ImageEffectManager.GetInstance <GameFullscreen>(); if (instance) { instance.autoFadeColor = color; } color.a = 0f; } this.color = color; }
private void OnDisable() { GameFullscreen instance = ImageEffectManager.GetInstance <GameFullscreen>(); int lastShowFlags = this.lastShowFlags; this.lastShowFlags = 0; if ((lastShowFlags & 1) == 1) { instance.overlays[0].texture = null; } if ((lastShowFlags & 2) == 2) { instance.overlays[1].texture = null; } }
public static void SetEnabled <T>(bool value) where T : MonoBehaviour { if (ImageEffectManager.GetInstance <T>() != null) { ImageEffectManager.GetInstance <T>().enabled = value; } if (ImageEffectManager.states.ContainsKey(typeof(T))) { ImageEffectManager.states[typeof(T)] = value; } else { ImageEffectManager.states.Add(typeof(T), value); } }
private void LateUpdate() { float num; float num2; GameFullscreen instance = ImageEffectManager.GetInstance <GameFullscreen>(); int num3 = this.UpdateFadeValues(out num, out num2); int num4 = num3 ^ this.lastShowFlags; this.lastShowFlags = num3; if (num4 != 0) { if ((num4 & 1) == 1) { if ((num3 & 1) == 1) { instance.overlays[0].texture = this.damageOverlay; instance.overlays[0].pass = 3; } else { instance.overlays[0].texture = null; } } if ((num4 & 2) == 2) { if ((num3 & 2) == 2) { instance.overlays[1].texture = this.damageOverlay2; instance.overlays[1].pass = 3; } else { instance.overlays[1].texture = null; } } } if ((num3 & 1) == 1) { instance.overlays[0].alpha = num; } if ((num3 & 2) == 2) { instance.overlays[1].alpha = num2; } }
private void LateUpdate() { float single; float single1; GameFullscreen instance = ImageEffectManager.GetInstance <GameFullscreen>(); int num = this.UpdateFadeValues(out single, out single1); int num1 = num ^ this.lastShowFlags; this.lastShowFlags = num; if (num1 != 0) { if ((num1 & 1) == 1) { if ((num & 1) != 1) { instance.overlays[0].texture = null; } else { instance.overlays[0].texture = this.damageOverlay; instance.overlays[0].pass = 3; } } if ((num1 & 2) == 2) { if ((num & 2) != 2) { instance.overlays[1].texture = null; } else { instance.overlays[1].texture = this.damageOverlay2; instance.overlays[1].pass = 3; } } } if ((num & 1) == 1) { instance.overlays[0].alpha = single; } if ((num & 2) == 2) { instance.overlays[1].alpha = single1; } }
public static Image AddImageEffects(Image img, TaskSettings taskSettings) { if (taskSettings.ImageSettings.ShowImageEffectsWindowAfterCapture) { using (ImageEffectsForm imageEffectsForm = new ImageEffectsForm(img, taskSettings.ImageSettings.ImageEffects)) { if (imageEffectsForm.ShowDialog() == DialogResult.OK) { taskSettings.ImageSettings.ImageEffects = imageEffectsForm.Effects; } } } using (img) { return(ImageEffectManager.ApplyEffects(img, taskSettings.ImageSettings.ImageEffects)); } }
private void GameQuit() { DG.Tweening.DOTween.isQuitting = true; SaveUnityTXTLog(); InputManager.Clear(); EntityFactory.Instance.Clear(); UTopNameManager.Instance.Clear(); USpeedUI.Blood.UBloodManager.Instance.Clear(); SoundManager.Clear(); SkinManager.Clear(); PrefabManager.Clear(); ImageSetting.Clear(); if (AnimationEffectFactory.Instance) { AnimationEffectFactory.Instance.UnLoadAnimEffectData(); } if (LightingEffectFactory.Instance) { LightingEffectFactory.Instance.ClearCache(); LightingEffectFactory.Instance.ClearWhenGameEnd(); } if (Application.isEditor) { Shader.globalMaximumLOD = int.MaxValue; } ImageEffectManager.API_GameEnd(); SafeZoneEffectManager.Clear(); //清除资源 AssetBundleManager.Clear(); SceneResInfoManager.ClearOnAppQuit(); Resources.UnloadUnusedAssets(); //GC.Collect(); }
//Returns false if game doesn't end public virtual bool EndGame(bool victory) { LOG("Game ending in " + GameEndLingerTime + " seconds."); if (_ms) { if (victory) { _ms.SetGameLargeText(true, winText); } else { _ms.SetGameLargeText(true, loseText); } ImageEffectManager cam = FindObjectOfType <ImageEffectManager>(); if (cam) { cam.CrossFadeBlack(true, FadeTime); } StartCoroutine(LingerBeforeSceneChange()); return(true); } return(false); }
private void Update() { if (!base.dead) { float radExposureScalar; float num2; float num3; float num4; if (this.radiation != null) { num4 = this.radiation.CalculateExposure(true); num3 = this.radiation.CalculateExposure(false); radExposureScalar = this.radiation.GetRadExposureScalar(num4); num2 = this.radiation.GetRadExposureScalar(num3); } else { radExposureScalar = 0f; num2 = 0f; num4 = 0f; num3 = 0f; } ImageEffectManager.GetInstance <NoiseAndGrain>().intensityMultiplier = 10f * radExposureScalar; if (geiger0 == null) { Bundling.Load <AudioClip>("content/item/sfx/geiger_low", out geiger0); Bundling.Load <AudioClip>("content/item/sfx/geiger_medium", out geiger1); Bundling.Load <AudioClip>("content/item/sfx/geiger_high", out geiger2); Bundling.Load <AudioClip>("content/item/sfx/geiger_ultra", out geiger3); } if (num3 >= 0.02f) { if (geigerSoundPlayer == null) { System.Type[] components = new System.Type[] { typeof(AudioSource) }; geigerSoundPlayer = new GameObject("GEIGER SOUNDS", components); geigerSoundPlayer.transform.position = base.transform.position; geigerSoundPlayer.transform.parent = base.transform; geigerSoundPlayer.audio.loop = true; } AudioClip clip = null; if (num2 <= 0.25f) { clip = geiger0; } else if (num2 <= 0.5f) { clip = geiger1; } else if (num2 <= 0.75f) { clip = geiger2; } else { clip = geiger3; } if (clip != geigerSoundPlayer.audio.clip) { geigerSoundPlayer.audio.Stop(); geigerSoundPlayer.audio.clip = clip; geigerSoundPlayer.audio.Play(); } } else if (geigerSoundPlayer != null) { geigerSoundPlayer.audio.Stop(); UnityEngine.Object.Destroy(geigerSoundPlayer); geigerSoundPlayer = null; } } }
private void Update() { float radExposureScalar; float single; float single1; float single2; if (base.dead) { return; } if (!this.radiation) { radExposureScalar = 0f; single = 0f; single2 = 0f; single1 = 0f; } else { single2 = this.radiation.CalculateExposure(true); single1 = this.radiation.CalculateExposure(false); radExposureScalar = this.radiation.GetRadExposureScalar(single2); single = this.radiation.GetRadExposureScalar(single1); } ImageEffectManager.GetInstance <NoiseAndGrain>().intensityMultiplier = 10f * radExposureScalar; if (LocalRadiationEffect.geiger0 == null) { Bundling.Load <AudioClip>("content/item/sfx/geiger_low", out LocalRadiationEffect.geiger0); Bundling.Load <AudioClip>("content/item/sfx/geiger_medium", out LocalRadiationEffect.geiger1); Bundling.Load <AudioClip>("content/item/sfx/geiger_high", out LocalRadiationEffect.geiger2); Bundling.Load <AudioClip>("content/item/sfx/geiger_ultra", out LocalRadiationEffect.geiger3); } if (single1 >= 0.02f) { if (!LocalRadiationEffect.geigerSoundPlayer) { LocalRadiationEffect.geigerSoundPlayer = new GameObject("GEIGER SOUNDS", new Type[] { typeof(AudioSource) }); LocalRadiationEffect.geigerSoundPlayer.transform.position = base.transform.position; LocalRadiationEffect.geigerSoundPlayer.transform.parent = base.transform; LocalRadiationEffect.geigerSoundPlayer.audio.loop = true; } AudioClip audioClip = null; if (single <= 0.25f) { audioClip = LocalRadiationEffect.geiger0; } else if (single > 0.5f) { audioClip = (single > 0.75f ? LocalRadiationEffect.geiger3 : LocalRadiationEffect.geiger2); } else { audioClip = LocalRadiationEffect.geiger1; } if (audioClip != LocalRadiationEffect.geigerSoundPlayer.audio.clip) { LocalRadiationEffect.geigerSoundPlayer.audio.Stop(); LocalRadiationEffect.geigerSoundPlayer.audio.clip = audioClip; LocalRadiationEffect.geigerSoundPlayer.audio.Play(); } } else if (LocalRadiationEffect.geigerSoundPlayer) { LocalRadiationEffect.geigerSoundPlayer.audio.Stop(); UnityEngine.Object.Destroy(LocalRadiationEffect.geigerSoundPlayer); LocalRadiationEffect.geigerSoundPlayer = null; } }
/// <summary> /// 创建通用逻辑模块,主场景和战斗场景均使用,依赖配置表,通常情况下需要更新资源后再执行 /// </summary> public IEnumerator CreateEnumerator() { bCreated = false; Type[] types = new Type[] { typeof(AssetSystem), typeof(ShaderLib), typeof(SceneManager), typeof(NatureManager), typeof(WarFogManager), }; CreateModulesAsyn(types); //wait another coroutine finish while (true) { yield return(new WaitForEndOfFrame()); bool bOK = (CreatingModules.Count == 0); if (bOK) { break; } } yield return(new WaitForSeconds(0.1f)); if (!Application.isEditor && System.IO.File.Exists("BreakPoint.txt")) { GameUtil.MsgBox(m_WindowHwnd, "挂断点", "调试", 0); } if (!RenderViewAPI.Start()) { Trace.LogError("Game Start Service failure"); yield break; } Trace.Log("Game Start Service successed"); // 初始化 gameObject.AddComponent <GameViewCommandHandler>(); OnDeviceStateChage += OnDeviceStateChange; // 初始化游戏接口 IntPtrHelper helper = new IntPtrHelper(); //GameLogicAPI.Start(ASpeedGame.Data.GameSettingsXml.GameSettingsXmlManager.Instance.GameSettingsModel.enableMultiThread.AValue, // helper.toPtr(ref RenderViewAPI.g_RenderView)); GameLogicAPI.Start(helper.toPtr(ref RenderViewAPI.g_RenderView)); yield return(new WaitForSeconds(1.0f)); PrintTickCheck("初始化逻辑层API,至少等了1秒", CostThreshold_Lv1, _bStart: true); // 显示层配置价值 ViewConfigManager.Init(); PrintTickCheck("ViewConfigManager.Init"); //资源是要配置初始化 AssetBundleManager.Init(); PrintTickCheck("AssetBundleManager.Init"); LogicDataCenter.Init(); PrintTickCheck("LogicDataCenter.Init"); ImageSetting.Init(); PrintTickCheck("ImageSetting.Init"); ImageEffectManager.API_GameStart(); PrintTickCheck("ImageEffectManager.Init"); //GameViewCommandHandler.Instance.Start(); MouseCursorManager.Instance.InitMouseCursorManager(); PrintTickCheck("MouseCursorManager.Init"); // 初始化实体接口,依赖上面的物件管理器所以顺序不能换 EntityFactory.Init(); PrintTickCheck("EntityFactory.Init"); PrefabManager.Init(); PrintTickCheck("PrefabManager.Init"); SkinManager.Init(); PrintTickCheck("SkinManager.Init"); SoundManager.Init(); PrintTickCheck("SoundManager.Init"); UISystem.Init(); PrintTickCheck("UISystem.Init"); UTopNameManager.Init(); PrintTickCheck("UTopNameManager.Init"); USpeedUI.Blood.UBloodManager.Init(); PrintTickCheck("UBloodManager.Init"); InputManager.Init(); PrintTickCheck("InputManager.Init"); Effect.EffectNode.InitTargetCache(); PrintTickCheck("Effect.EffectNode.InitTargetCache.Init"); GUIDE.GuideManager.Init(); PrintTickCheck(" GUIDE.GuideManager.Init"); SceneEffectManager.Init(); PrintTickCheck("SceneEffectManager.Init"); if (LightingEffectFactory.Instance) { LightingEffectFactory.Instance.InitWhenGameStart(); } PrintTickCheck("LightingEffectFactory.Init"); SafeZoneEffectManager.Init(); PrintTickCheck("SafeZoneEffectManager.Init"); ImageSetting.TraceSettings(); bCreated = true; List <string> argList = new List <string>(); argList.AddRange(System.Environment.GetCommandLineArgs()); CkeckUpdateOk(ref argList); PrintTickCheck("CkeckUpdateOk"); CheckMultclient(); PrintTickCheck("CheckMultclient"); StageManager.Init(); AssetBundleManager.DeleteAssets(ref LoadingWaitngResNode, true); }
protected void OnEnable() { ImageEffectManager.singleton = this; }
protected void OnEnable() { singleton = this; }