Example #1
0
 protected void LoadImage(string url, MonoBehaviour context)
 {
     ImageDownloader.DownloadInto(context, url, (uri, texture, sprite) => {
         _image.sprite = sprite;
         _image.gameObject.SetActive(true);
         _background.enabled = false;
         _progressSpinner.gameObject.SetActive(false);
     });
 }