public void character_draw(float dx, float dy, int type1, int free1, int large_type) { ImageData1 im1 = s1.image_save_character.loadcheck1(type1); int slot1 = s1.data_magagement.character_draw_point.load_slot(type1); float large_meg = 1.00f; int w2 = im1.call_w(); int h2 = im1.call_h(); // int dx2 = (int)dx; // int dy2 = (int)dy; int dx2 = (int)dx + (int)(s1.data_magagement.character_draw_point.character_draw_point_child[slot1].x_move); int dy2 = (int)dy + (int)(s1.data_magagement.character_draw_point.character_draw_point_child[slot1].y_move); // int shadow_y_move = (int)(s1.data_magagement.enemy_draw_point.enemy_draw_point_child[slot1].shadow_y_move); // float shadow_large1 = s1.data_magagement.enemy_draw_point.enemy_draw_point_child[slot1].shadow_large; //キャラ描画 { // g1.setClear(127); g1.drawImage(im1, (int)dx2, (int)dy2, large_meg, 0); // g1.setClearre(); } }
//そのキャラクターの横幅を教える 変数にもメモ public int call_w() { //横幅が不明の時は生成 if (w1 == 0) { int type101 = type1; int slot1 = s1.data_magagement.enemy_draw_point.load_slot(type101); ImageData1 im1 = s1.battle_run.battle_enemy_group.image_save_enemy.loadcheck1(type101); w1 = im1.call_w(); w1 = (int)(1.0f * w1 * s1.data_magagement.enemy_draw_point.enemy_draw_point_child[slot1].enemy_large); } return(w1); }
//そのキャラクターの横の長さを要求 public int call_enemy_size_w(int type1) { int nt = 0; nt = 200; ImageData1 id1 = s1.battle_run.battle_enemy_group.image_save_enemy.loadcheck1(type1); int w2 = id1.call_w(); nt = w2; // nt = s.dm.call_chara_position(race1, 2); return(nt); }
public void draw1() { //背景の描画 { int px1 = 0; int py1 = 0; //s1.base_run.base_call_y(2); int pw1 = 960 - 240; //s1.display_w_call(); int ph1 = 540; //s1.base_run.base_middle_h_call(); // if (s.base_run.base_type == s.base_run.DUNGEON_CLEAR) // { // py1 = 360 - ph1 / 2 + 44; // } int py2 = py1 + ph1 / 2; int pic_num = 8; //now_img_multi_flag for (int t1 = 0; t1 <= 1; t1++) { int num1 = now_img_slot; if (t1 == 1) { num1 = before_img_slot; } int multi_flag = now_img_multi_flag; if (t1 == 1) { multi_flag = before_img_multi_flag; } int num3 = 255; if (t1 == 1) { num3 = (int)(1.0f * 255 * clear_wait / clear_wait_max); num3 = m1.iover(num3, 0, 255); g1.setClear2(num3); } if (num1 >= 0 && num3 >= 1) { if (multi_flag == 0) { g1.drawImage(ic1.loadcheck(pic_num, num1, 0), px1 + pw1 / 2, py2); } else { ImageData1 id1 = ic1.loadcheck(pic_num, num1, 0); int pw2 = id1.call_w(); int ph2 = id1.call_h(); int num_x1 = pw1 / pw2; int num_y1 = ph1 / ph2; for (int t3 = 0; t3 < num_x1 + 1; t3++) { for (int t4 = 0; t4 < num_y1 + 1; t4++) { int x5 = px1 + pw1 / 2 + t3 * pw2 - num_x1 * pw2 / 2; int y5 = py1 + ph1 / 2 + t4 * ph2 - num_y1 * ph2 / 2; g1.drawImage(id1, x5, y5); } } } } if (t1 == 1) { g1.setClear2_re(); } } } }//draw()
public void battle_enemy_draw(float dx, float dy, int type1, int free1, int shadow_flag, int shadow_yp, int lock_flag, float large_meg) { ImageData1 im1 = s1.battle_run.battle_enemy_group.image_save_enemy.loadcheck1(type1); int slot1 = s1.data_magagement.enemy_draw_point.load_slot(type1); if (large_meg <= 0.1f) { large_meg = 1.00f; } //ここで先に、敵キャラの表示の最終倍率を出しておく large_meg = large_meg * s1.data_magagement.enemy_draw_point.enemy_draw_point_child[slot1].enemy_large; int w2 = im1.call_w(); int h2 = im1.call_h(); // int dx2 = (int)dx; // int dy2 = (int)dy; int dx2 = (int)dx + (int)(s1.data_magagement.enemy_draw_point.enemy_draw_point_child[slot1].x_move); int dy2 = (int)dy + (int)(s1.data_magagement.enemy_draw_point.enemy_draw_point_child[slot1].y_move); int shadow_y_move = (int)(s1.data_magagement.enemy_draw_point.enemy_draw_point_child[slot1].shadow_y_move); float shadow_large1 = s1.data_magagement.enemy_draw_point.enemy_draw_point_child[slot1].shadow_large; //影の描画 if (shadow_flag == 1) { float large = shadow_large1 * w2 / 440 * 0.8f * large_meg; g1.drawImage(ic1.loadcheck(5, 0, 0), (int)dx, (int)dy + h2 / 2 + (shadow_y_move - 15) * 3 / 2, large * 0.9f, 0); // g1.drawImage(ic1.loadcheck(5, 0, 0), (int)dx2, (int)dy + h2 / 2, large, 0); } //キャラ描画 { // g1.setClear(127); g1.drawImage(im1, (int)dx2, (int)dy2, large_meg, 0); // g1.setClearre(); } //ロックオン if (lock_flag != 0) { // if (num1 == s1.battle_run.battle_enemy_group.target_lock_num) { int x4 = (int)dx; int y4 = (int)dy; float la3 = 1.0f;//0.80f; float th3 = -(int)(0.5f * s1.tm1); g1.setClear2(168); g1.drawImage(ic1.loadcheck(5, 4, 0), x4, y4, la3, th3); // g1.str2("" + g1.clear_count ,x4, y4); g1.setClear2_re(); // g1.str2("" + g1.clear_count, x4, y4); // g1.str2("" + g1.clear_memo, x4, y4+20); } } }
public void draw1() { if (on != 0) { clear_change.clear_call(); g1.setfont(g1.FONT_1_SMALL_STR); int type1 = s1.character_group.character1[character_link].call_type1(); int nn1 = 19; //背景 { for (int t1 = 0; t1 < 2; t1++) { for (int t2 = 0; t2 < 2; t2++) { g1.drawrectImage(ic1.loadcheck(0, 2, 0), 0 + t1 * 480, 0 + t2 * 480, 480, 480); } } } { int rect_draw_flag = 0; if (rect_draw_flag == 1) { for (int t1 = 0; t1 < MENU_AREA1_MAX; t1++) { int x3 = area1_x[t1]; int y3 = area1_y[t1]; int w3 = area1_w[t1]; int h3 = area1_h[t1]; g1.sc(255); g1.drawRect(x3, y3, w3, h3, 0, 0); } } int w1 = 135 * 3; // g1.sc(255); // g1.drawRect(0, 0, w1, 540, 0, 0); } //キャラ描画 { ImageData1 id1 = s1.image_save_character.loadcheck1(type1); //ic1.loadcheck(0, 0, 0); float la3 = 1.0f; //0.50f;//0.55f;// int w1 = (int)(la3 * id1.call_w()); int h1 = (int)(la3 * id1.call_h()); int x4 = 0 + w1 / 2 + 40; //-32; int y4 = 0 + h1 / 2 + 72; //60; s1.dm1.character_draw(x4, y4, type1, 0, 0); /* * ImageData1 id1 = s1.image_save_character.loadcheck1(type1);//ic1.loadcheck(0, 0, 0); * * float la3 = 1.0f;//0.50f;//0.55f;// * * int w1 = (int)(la3 * id1.call_w()); * int h1 = (int)(la3 * id1.call_h()); * * int x4 = 0 + w1 / 2 - 32;//- 70;//- 95;//- 65;//100; * int y4 = 0 + h1 / 2 + 60; //+ 60;//+ 60;//70; * * float th3 = 0; * * g1.drawImage(id1, x4, y4, la3, th3); */ } { int x31 = area1_x[1]; int y31 = area1_y[1];//area1_y[2] + 0 int w31 = area1_w[1]; int h31 = area1_h[1]; String name1 = s1.data_magagement.character_data.character_name(type1); g1.sc(255); g1.str2(name1, x31 + 16 + 64, y31 + 6); int att1 = s1.character_group.character1[character_link].call_attribute_1(); int att2 = s1.character_group.character1[character_link].call_attribute_2(); float large1 = 0.70f; int ny1 = y31 + 16 - 1; s1.dm1.attribute_draw(x31 + 16 + 4, ny1, att1, large1, 0, 0); s1.dm1.attribute_draw(x31 + 16 + 4 + 30, ny1, att2, large1, 0, 0); } { int nnp1 = 4; int move_y = 10; // s1.dm1.boxdraw3(x41 + nnp1, y41 + nnp1, w41, h41, 0, 1); int x51 = area1_x[2]; int y51 = area1_y[2] + 0 + move_y;//204 + 16; int w51 = area1_w[2] - nnp1 * 2; int h51 = area1_h[2] - nnp1 * 2; s1.dm1.boxdraw3(x51 + nnp1, y51 + nnp1, w51, 80, 0, 1); { int nnp2 = 16; int x52 = x51 + nnp1 + nnp2; int y52 = y51 + nnp1 + nnp2; // g1.str2("Lv :100 HP :1000 MP : 100", x52, y52 + line_h() * 0); // g1.str2("TEC:100 ATK: 100 INT: 100", x52, y52 + line_h() * 1); int[] numbox1 = { 0, 0, 0, 0, 0, 0 }; String[] strbox1 = { "", "", "", "", "", "" }; { numbox1[0] = s1.character_group.character1[character_link].call_level(); numbox1[1] = s1.character_group.character1[character_link].call_mhp(); numbox1[2] = s1.character_group.character1[character_link].call_mmp(); numbox1[3] = s1.character_group.character1[character_link].call_tec(); numbox1[4] = s1.character_group.character1[character_link].call_atk(); numbox1[5] = s1.character_group.character1[character_link].call_int(); } for (int t1 = 0; t1 < 6; t1++) { strbox1[t1] = m1.num_half_full_change(numbox1[t1]); if (t1 % 3 == 0) { strbox1[t1] = m1.add_space_str1(strbox1[t1], 3, 0, " "); } else { strbox1[t1] = m1.add_space_str1(strbox1[t1], 4, 0, " "); } } g1.str2("Lv :" + strbox1[0], x52, y52 + line_h() * 0); g1.str2("HP :" + strbox1[1], x52 + 8 * nn1, y52 + line_h() * 0); g1.str2("MP :" + strbox1[2], x52 + 17 * nn1, y52 + line_h() * 0); // g1.str2("TEC:" + strbox1[3], x52, y52 + line_h() * 1); g1.str2("ATK:" + strbox1[4], x52 + 8 * nn1, y52 + line_h() * 1); g1.str2("INT:" + strbox1[5], x52 + 17 * nn1, y52 + line_h() * 1); } int x41 = area1_x[2]; int y41 = area1_y[2] + 80 + 16 + move_y; int w41 = area1_w[2] - nnp1 * 2; int h41 = area1_h[2] - nnp1 * 2; s1.dm1.boxdraw3(x41 + nnp1, y41 + nnp1, w41, 204, 0, 1); { g1.sc(255); // g1.str2("てすとです", x41 + nnp1 * 2, y41 + nnp1 * 2); { int nnp2 = 16; int x42 = x41 + nnp1 + nnp2; int y42 = y41 + nnp1 + nnp2; g1.str2("装備:", x42, y42); // g1.str2("適正ランク:A", x42 + area1_w[2] / 2, y42); /* * for (int t2 = 0; t2 < 2; t2++) * { * for (int t1 = 0; t1 < 2; t1++) * { * g1.str2("○12345678901", x42 + t1 * (area1_w[2] - 16) / 2, y42 + line_h() * (t2 + 1)); * } * } */ for (int t2 = 0; t2 < 4; t2++) { String name1 = ""; int eq_link = s1.character_group.character1[character_link].call_equipment_link(t2); if (eq_link != s1.am1.equipment_null_num()) { if (s1.equipment_group.equipment_null_check(eq_link) == 0) { name1 = s1.equipment_group.equipment1[eq_link].call_name(); } } else { name1 = "---------"; } g1.str2("" + name1, x42, y42 + line_h() * (t2 + 1)); } int tec1 = s1.character_group.character1[character_link].call_tec(); String tec_str1 = m1.num_half_full_change(tec1); tec_str1 = m1.add_space_str1(tec_str1, 3, 0, " "); g1.str2("TEC:" + tec_str1, x42 + 17 * nn1, y42 + line_h() * (4 + 1)); } /* * { * int nnp2 = 16; * * int x43 = x41 + nnp1 + nnp2; * int y43 = y41 + nnp1 + nnp2 + line_h() * 3 + 10; * * g1.str2("アビリティ:", x43, y43); * * for (int t1 = 0; t1 < 10; t1++) * { * int nnp3 = 48; * int nnp4 = 40; * int x44 = x43 + t1 * nnp3; * int y44 = y43 + line_h(); * * g1.sc(255); * g1.drawRect(x44, y44, nnp4, nnp4, 0, 0); * } * } */ } int x61 = area1_x[2]; int y61 = area1_y[2] + 284 + 16 + 16 * 1 + move_y; int w61 = area1_w[2] - nnp1 * 2; int h61 = area1_h[2] - nnp1 * 2; s1.dm1.boxdraw3(x61 + nnp1, y61 + nnp1, w61, 180, 0, 1); { int nnp2 = 16; int x62 = x61 + nnp1 + nnp2; int y62 = y61 + nnp1 + nnp2; int pp1 = 10; // g1.str2("スキル1:1234567890 MP:1000", x62, y62 + line_h() * 0 + pp1 * 0); // g1.str2("スキル2:1234567890 MP:1000", x62, y62 + line_h() * 1 + pp1 * 0); { String skill_1_name = ""; int skill_num1 = s1.character_group.character1[character_link].call_skill_1(); skill_1_name = s1.data_magagement.skill_data.skill_name(skill_num1); g1.str2("スキル:" + skill_1_name, x62, y62 + line_h() * 0 + pp1 * 0); int mp1 = s1.character_group.character1[character_link].call_skill_1_need_point(); String mp_str = m1.num_half_full_change(mp1); mp_str = m1.add_space_str1(mp_str, 4, 0, " "); g1.str2("MP :" + mp_str, x62 + nn1 * 16, y62 + line_h() * 0 + pp1 * 0); String skill_explanation1 = "";//"1234567890123456789012345"; skill_explanation1 = s1.data_magagement.skill_data.skill_explanation1(skill_num1) + ""; if (m1.strbyte(s1.data_magagement.skill_data.skill_explanation2(skill_num1)) >= 1) { skill_explanation1 += "。" + s1.data_magagement.skill_data.skill_explanation2(skill_num1); } if (m1.strbyte(skill_explanation1) >= 50) { skill_explanation1 = m1.substring(skill_explanation1, 0, 23) + "…"; } g1.str2(skill_explanation1, x62, y62 + line_h() * 1); } { String enchantment_1_name = ""; String enchantment_1_exp1 = ""; String enchantment_1_exp2 = ""; int enchantment_1_num = s1.character_group.character1[character_link].call_enchantment(); enchantment_1_name = s1.data_magagement.enchantment_data.enchantment_name(enchantment_1_num); enchantment_1_exp1 = s1.data_magagement.enchantment_data.enchantment_explanation1(enchantment_1_num); enchantment_1_exp2 = s1.data_magagement.enchantment_data.enchantment_explanation2(enchantment_1_num); g1.str2("エンチャント:" + enchantment_1_name, x62, y62 + line_h() * 2 + pp1 * 1); g1.str2(enchantment_1_exp1, x62, y62 + line_h() * 3 + pp1 * 1); g1.str2(enchantment_1_exp2, x62, y62 + line_h() * 4 + pp1 * 1); // g1.str2("エンチャント:1234567890", x62, y62 + line_h() * 2 + pp1 * 1); // g1.str2("123456789012345678901234", x62, y62 + line_h() * 3 + pp1 * 1); // g1.str2("123456789012345678901234", x62, y62 + line_h() * 4 + pp1 * 1); } /* * for (int t1 = 0; t1 < 7; t1++) * { * g1.str2("123", x52, y52 + line_h() * t1); * }*/ } } { int x91 = area1_x[3] + 16; int y91 = area1_y[3]; int w91 = area1_w[3]; int h91 = area1_h[3]; /* * g1.setClear2(160); * g1.sc(32); * g1.drawRect(x91, y91, w91, h91, 0, 1); * g1.setClear2_re(); */ for (int t2 = 0; t2 < 2; t2++) { g1.drawrectImage(ic1.loadcheck(0, 1, 0), x91, y91 + t2 * 480, 40 + 6, 0, 240, 480); } // for (int t2 = 0; t2 < 8; t2++) /* * for (int t2 = 0; t2 < 5; t2++) * { * int np5 = 48; * int x92 = x91; * int y92 = y91; * int w92 = np5; * int h92 = np5; * int h93 = 66; * * g1.sc(255); * g1.drawRect(x92 + 14, 16 + h93 * t2, w92, h92, 0, 0); * * if (t2 == 0) * { * g1.str2("戻る", x92 + 14, 16 + h93 * t2); * } * * if (t2 == 7) * { * g1.str2("☆", x92 + 14, 16 + h93 * t2); * } * } */ for (int t2 = 0; t2 < 5; t2++) { int x92 = area3_x[t2]; int y92 = area3_y[t2]; int w92 = area3_w[t2]; int h92 = area3_h[t2]; int draw_flag = 0; if (t2 >= 1 && t2 <= 6 && no_setting_flag != 0) { g1.setClear2(128); } if (t2 == 0) { g1.sc(255); g1.str2("←戻る", x92 - 4, y92 + 12); } if (t2 >= 1 && t2 <= 4) { int slot1 = t2 - 1; int eq_link1 = s1.character_group.character1[character_link].call_equipment_link(slot1); if (eq_link1 == s1.am1.equipment_null_num()) { } else { int etype1 = s1.equipment_group.equipment1[eq_link1].call_type1(); int att1 = s1.equipment_group.equipment1[eq_link1].call_attribute_1(); int att2 = s1.equipment_group.equipment1[eq_link1].call_attribute_2(); draw_flag = 1; s1.dm1.equipment_draw(x92, y92, etype1, 0, 0, att1, att2, 0); // g1.sc(255); // g1.str2(""+type1,x92, y92); } } if (draw_flag == 0) { if (t2 >= 1) { g1.sc(255); g1.drawRect(x92, y92, w92, h92, 0, 0); } } if (t2 >= 1 && t2 <= 6 && no_setting_flag != 0) { g1.setClear2_re(); } } g1.drawImage2(ic1.loadcheck(1, 21, 0), x91 - 8, 0); } g1.setfont_re(); clear_change.clear_call_re(); } //on } //draw1()