public void GameScreen()
        {
            MainWindow1.Height         = 600;
            MainWindow1.Width          = 800;
            Grid1.Visibility           = Visibility.Visible;
            PlaceShipScreen.Visibility = Visibility.Hidden;

            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    if (enemyMatrix.playerMatrix[i, j] == 123)
                    {
                        builder.BuildMiss();
                        enemyGameBoard[i, j].Source = builder.GetImage().Source;
                    }
                    else
                    {
                        if (enemyMatrix.playerMatrix[i, j] == 321)
                        {
                            builder.BuildShipHit();
                            enemyGameBoard[i, j].Source = builder.GetImage().Source;
                        }
                        else
                        {
                            if (enemyMatrix.playerMatrix[i, j] == 999)
                            {
                                builder.BuildHit();
                                enemyGameBoard[i, j].Source = builder.GetImage().Source;
                            }
                            else
                            {
                                if (enemyMatrix.playerMatrix[i, j] == 1123)
                                {
                                    builder.BuildMissPointer();
                                    enemyGameBoard[i, j].Source = builder.GetImage().Source;
                                }
                                else
                                {
                                    if (enemyMatrix.playerMatrix[i, j] == 1321)
                                    {
                                        builder.BuildShipPointer();
                                        enemyGameBoard[i, j].Source = builder.GetImage().Source;
                                    }
                                    else
                                    {
                                        if (enemyMatrix.playerMatrix[i, j] == 1999)
                                        {
                                            builder.BuildHitPointer();
                                            enemyGameBoard[i, j].Source = builder.GetImage().Source;
                                        }
                                        else
                                        {
                                            if (enemyMatrix.playerMatrix[i, j] == 1000)
                                            {
                                                builder.BuildWaterPointer();
                                                enemyGameBoard[i, j].Source = builder.GetImage().Source;
                                            }
                                            else
                                            {
                                                if (strtn == 0)
                                                {
                                                    builder.BuildWather();
                                                    enemyGameBoard[i, j] = builder.GetImage();
                                                }
                                                else
                                                {
                                                    builder.BuildWather();
                                                    enemyGameBoard[i, j].Source = builder.GetImage().Source;
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }


                    if (strtn == 0)
                    {
                        Grid.SetColumn(enemyGameBoard[i, j], j + 1);
                        Grid.SetRow(enemyGameBoard[i, j], i + 1);
                        Grid1.Children.Add(enemyGameBoard[i, j]);
                    }
                }
            }

            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    if (playerMatrix.playerMatrix[i, j] == 0)
                    {
                        if (strtn == 0)
                        {
                            builder.BuildWather();
                            playerGameBoard[i, j] = builder.GetImage();
                        }
                        else
                        {
                            builder.BuildWather();
                            playerGameBoard[i, j].Source = builder.GetImage().Source;
                        }
                    }
                    else if (playerMatrix.playerMatrix[i, j] == 9)
                    {
                        if (strtn == 0)
                        {
                            builder.BuildWather();
                            playerGameBoard[i, j] = builder.GetImage();
                        }
                        else
                        {
                            builder.BuildWather();
                            playerGameBoard[i, j].Source = builder.GetImage().Source;
                        }
                    }
                    else if (playerMatrix.playerMatrix[i, j] == 1 || playerMatrix.playerMatrix[i, j] == 3 || playerMatrix.playerMatrix[i, j] == 5 || playerMatrix.playerMatrix[i, j] == 7)
                    {
                        if (strtn == 0)
                        {
                            builder.BuildShip();
                            playerGameBoard[i, j] = builder.GetImage();
                        }
                        else
                        {
                            builder.BuildShip();
                            playerGameBoard[i, j].Source = builder.GetImage().Source;
                        }
                    }
                    if (playerMatrix.playerMatrix[i, j] == 123)
                    {
                        builder.BuildMiss();
                        playerGameBoard[i, j].Source = builder.GetImage().Source;
                    }
                    if (playerMatrix.playerMatrix[i, j] == 321)
                    {
                        builder.BuildShipHit();
                        playerGameBoard[i, j].Source = builder.GetImage().Source;
                    }
                    if (playerMatrix.playerMatrix[i, j] == 999)
                    {
                        builder.BuildHit();
                        playerGameBoard[i, j].Source = builder.GetImage().Source;
                    }



                    if (strtn == 0)
                    {
                        Grid.SetColumn(playerGameBoard[i, j], i + 12);
                        Grid.SetRow(playerGameBoard[i, j], j + 1);
                        Grid1.Children.Add(playerGameBoard[i, j]);
                    }
                }
            }
            tb.Text        = "";
            p2Name.Content = "Gracz";
            p1Name.Content = "Przeciwnik";
            if (strtn == 0)
            {
                enemyMatrix.playerMatrix[0, 0] += 1000;
                builder.BuildWaterPointer();
                enemyGameBoard[0, 0].Source = builder.GetImage().Source;
            }
            strtn = 1;
            // tu pierwszo ustawić celownik
        }