protected override void Draw(GameTime gameTime) { _spriteBatch.Begin( sortMode: SpriteSortMode.Immediate, blendState: BlendState.Opaque, samplerState: SamplerState.PointWrap, depthStencilState: DepthStencilState.None, rasterizerState: RasterizerState.CullNone); if (!_cancellationTokenSource.IsCancellationRequested) { _screenBuffer.CopyToTexture(_outputTexture); } _spriteBatch.Draw( texture: _outputTexture, destinationRectangle: new Microsoft.Xna.Framework.Rectangle( x: 0, y: 0, width: CurrentScreenSize.Width, height: CurrentScreenSize.Height), color: Microsoft.Xna.Framework.Color.White); _spriteBatch.End(); base.Draw(gameTime); }