Example #1
0
 private void ccw_Click(object sender, EventArgs e)
 {
     ImageData  = Image.LockBits(new Rectangle(0, 0, Image.Width, Image.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
     ImageData2 = Image2.LockBits(new Rectangle(0, 0, Image2.Width, Image2.Height), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
     buffer     = new byte[ImageData.Stride * Image.Height];
     buffer2    = new byte[ImageData2.Stride * Image2.Height];
     pointer    = ImageData.Scan0;
     pointer2   = ImageData2.Scan0;
     Marshal.Copy(pointer, buffer, 0, buffer.Length);
     for (int y = 0, xx = 0; y < Image.Height; y++, xx += 3)
     {
         for (int x = 0, yy = Image2.Height - 1; x < Image.Width * 3; x += 3, yy--)
         {
             location               = x + y * ImageData.Stride;
             location2              = xx + yy * ImageData2.Stride;
             buffer2[location2]     = buffer[location];
             buffer2[location2 + 1] = buffer[location + 1];
             buffer2[location2 + 2] = buffer[location + 2];
         }
     }
     Marshal.Copy(buffer2, 0, pointer2, buffer.Length);
     Image.UnlockBits(ImageData);
     Image2.UnlockBits(ImageData2);
     pictureBox1.Image = Image2;
 }
Example #2
0
 /* Converting The Image file:
  * 1-Lock the Image Bits in the memory (PixelFormat.Format24bppRgb means that the program is going to lock only red , green and blue without including the alpha channel)
  * 2-initializing the buffer array it's going to have all the image data (the image have height and width which leads to total pixel count = height * width and each pixel have r,g,b so the array length = height*width*3)
  * 3-set the pointer to the location of the red value of the first pixel of the image
  * 4-copy the Image Data to the Buffer Array
  * 5-Loop through each pixel and make the loop step = 3 (i+=3)
  * 6-apply the window on the current pixel
  * 7-sum all pixels in the window and divide them by their count
  * 8-assign the channels total values to output array once the you finished looping through the window
  * 9-unlock the image bits
  */
 private void convertbtn_Click(object sender, EventArgs e)
 {
     ImageData  = Image.LockBits(new Rectangle(0, 0, Image.Width, Image.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
     ImageData2 = Image2.LockBits(new Rectangle(0, 0, Image.Width, Image.Height), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
     buffer     = new byte[ImageData.Stride * Image.Height];
     buffer2    = new byte[ImageData.Stride * Image.Height];
     pointer    = ImageData.Scan0;
     pointer2   = ImageData2.Scan0;
     Marshal.Copy(pointer, buffer, 0, buffer.Length);
     glid = (int)numsmooth.Value;
     for (int y = 0; y < Image.Height; y++)  //Same idea you need to watch sharp by c# video first
     {
         for (int x = 0; x < Image.Width * 3; x += 3)
         {
             r        = g = b = count = 0;        //reset the channels values
             location = x + y * ImageData.Stride; //to get the location of any pixel >> location = x + y * Stride
             for (int yy = -glid, yyy = 0; yy <= glid; yy++, yyy++)
             {
                 if (y + yy >= 0 && y + yy < Image.Height) //to prevent crossing the bounds of the array
                 {
                     for (int xx = -glid * 3, xxx = 0; xx <= glid * 3; xx += 3, xxx++)
                     {
                         if (x + xx >= 0 && x + xx <= Image.Width * 3 - 3)     //to prevent crossing the bounds of the array
                         {
                             location2 = x + xx + (yy + y) * ImageData.Stride; //to get the location of any pixel >> location = x + y * Stride
                             b        += buffer[location2];
                             g        += buffer[location2 + 1];
                             r        += buffer[location2 + 2];
                             count++;
                         }
                     }
                 }
             }
             b = b / count;
             g = g / count;
             r = r / count;
             if (b > 255)
             {
                 b = 255;
             }
             if (g > 255)
             {
                 g = 255;
             }
             if (r > 255)
             {
                 r = 255;
             }
             buffer2[location]     = (byte)b;
             buffer2[location + 1] = (byte)g;
             buffer2[location + 2] = (byte)r;
         }
     }
     Marshal.Copy(buffer2, 0, pointer2, buffer.Length);
     Image.UnlockBits(ImageData);
     Image2.UnlockBits(ImageData2);
     pictureBox1.Image = Image2;
 }
Example #3
0
 /* Converting The Image file:
  * 1-Lock the Image Bits in the memory (PixelFormat.Format24bppRgb means that the program is going to lock only red , green and blue without including the alpha channel)
  * 2-initializing the buffer array it's going to have all the image data (the image have height and width which leads to total pixel count = height * width and each pixel have r,g,b so the array length = height*width*3)
  * 3-set the pointer to the location of the blue value of the first pixel of the image
  * 4-copy the Image Data to the Buffer Array
  * 5-Loop through each pixel and make the loop step = 3 (i+=3)
  * 6-assigin each channel value to it's corresponding variable
  * 7-check for current pixel's channel values to find the biggest value that would be the brightness of the pixel (brightness1)
  * 8-check for previous pixel's channel values to find the biggest value that would be the brightness of the pixel (brightness2)
  * 9-subtract brightness1 and brightness2 and assigin the value to output array
  * 8-copy back the image Data2 from buffer to Image2 using the same pointer location
  * 9-unlock the image bits
  */
 private void button4_Click(object sender, EventArgs e)
 {
     ImageData  = Image.LockBits(new Rectangle(0, 0, Image.Width, Image.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
     ImageData2 = Image2.LockBits(new Rectangle(0, 0, Image.Width, Image.Height), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
     buffer     = new byte[ImageData.Stride * Image.Height];
     buffer2    = new byte[ImageData.Stride * Image.Height];
     pointer    = ImageData.Scan0;
     pointer2   = ImageData2.Scan0;
     Marshal.Copy(pointer, buffer, 0, buffer.Length);
     for (int i = 0; i < Image.Width * Image.Height * 3; i += 3)
     {
         if (i != 0)
         {
             b = buffer[i];
             g = buffer[i + 1];
             r = buffer[i + 2];
             if (b != g | b != r | g != r)
             {
                 brightness1 = Math.Max(Math.Max(r, g), b);
             }
             else
             {
                 brightness1 = b;
             }
             b = buffer[i - 3];
             g = buffer[i - 2];
             r = buffer[i - 1];
             if (b != g | b != r | g != r)
             {
                 brightness2 = Math.Max(Math.Max(r, g), b);
             }
             else
             {
                 brightness2 = b;
             }
             sub            = (byte)Math.Abs(brightness1 - brightness2);
             buffer2[i]     = (byte)sub;
             buffer2[i + 1] = (byte)sub;
             buffer2[i + 2] = (byte)sub;
         }
         else
         {
             buffer2[i]     = buffer[i];
             buffer2[i + 1] = buffer[i + 1];
             buffer2[i + 2] = buffer[i + 2];
         }
     }
     Marshal.Copy(buffer2, 0, pointer2, buffer.Length);
     Image.UnlockBits(ImageData);
     Image2.UnlockBits(ImageData2);
     pictureBox2.Image = Image2;
 }
Example #4
0
        /* Converting The Image file:
         * 1-Lock the Image Bits in the memory (PixelFormat.Format24bppRgb means that the program is going to lock only red , green and blue without including the alpha channel)
         * 2-initializing the buffer array it's going to have all the image data (the image have height and width which leads to total pixel count = height * width and each pixel have r,g,b so the array length = height*width*3)
         * 3-set the pointer to the location of the red value of the first pixel of the image
         * 4-copy the Image Data to the Buffer Array
         * 5-Loop through each pixel and make the loop step = 3 (i+=3)
         * 6-apply the window on the current pixel
         * 7-multiply each pixel in the window to each corresponding weight
         * 8-assign the channels total values to output array once the you finished looping through the window
         * 9-unlock the image bits
         */
        private void convertbtn_Click(object sender, EventArgs e)
        {
            ImageData  = Image.LockBits(new Rectangle(0, 0, Image.Width, Image.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
            ImageData2 = Image2.LockBits(new Rectangle(0, 0, Image.Width, Image.Height), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
            buffer     = new byte[ImageData.Stride * Image.Height];
            buffer2    = new byte[ImageData.Stride * Image.Height];
            pointer    = ImageData.Scan0;
            pointer2   = ImageData2.Scan0;
            Marshal.Copy(pointer, buffer, 0, buffer.Length);
            for (int y = 0; y < Image.Height; y++)
            {
                for (int x = 0; x < Image.Width * 3; x += 3)
                {
                    r_x      = g_x = b_x = 0;            //reset the gradients in x-direcion values
                    r_y      = g_y = b_y = 0;            //reset the gradients in y-direction values
                    location = x + y * ImageData.Stride; //to get the location of any pixel >> location = x + y * Stride
                    for (int yy = -(int)Math.Floor(weights_y.GetLength(0) / 2.0d), yyy = 0; yy <= (int)Math.Floor(weights_y.GetLength(0) / 2.0d); yy++, yyy++)
                    {
                        if (y + yy >= 0 && y + yy < Image.Height) //to prevent crossing the bounds of the array
                        {
                            for (int xx = -(int)Math.Floor(weights_x.GetLength(1) / 2.0d) * 3, xxx = 0; xx <= (int)Math.Floor(weights_x.GetLength(1) / 2.0d) * 3; xx += 3, xxx++)
                            {
                                if (x + xx >= 0 && x + xx <= Image.Width * 3 - 3)     //to prevent crossing the bounds of the array
                                {
                                    location2 = x + xx + (yy + y) * ImageData.Stride; //to get the location of any pixel >> location = x + y * Stride
                                    weight_x  = weights_x[yyy, xxx];
                                    weight_y  = weights_y[yyy, xxx];
                                    //applying the same weight to all channels
                                    b_x += buffer[location2] * weight_x;
                                    g_x += buffer[location2 + 1] * weight_x; //G_X
                                    r_x += buffer[location2 + 2] * weight_x;
                                    b_y += buffer[location2] * weight_y;
                                    g_y += buffer[location2 + 1] * weight_y;//G_Y
                                    r_y += buffer[location2 + 2] * weight_y;
                                }
                            }
                        }
                    }
                    //getting the magnitude for each channel
                    b = (int)Math.Sqrt(Math.Pow(b_x, 2) + Math.Pow(b_y, 2));
                    g = (int)Math.Sqrt(Math.Pow(g_x, 2) + Math.Pow(g_y, 2));//G
                    r = (int)Math.Sqrt(Math.Pow(r_x, 2) + Math.Pow(r_y, 2));

                    if (b > 255)
                    {
                        b = 255;
                    }
                    if (g > 255)
                    {
                        g = 255;
                    }
                    if (r > 255)
                    {
                        r = 255;
                    }

                    //getting grayscale value
                    grayscale = (b + g + r) / 3;

                    //thresholding to clean up the background
                    //if (grayscale < 80) grayscale = 0;
                    buffer2[location]     = (byte)grayscale;
                    buffer2[location + 1] = (byte)grayscale;
                    buffer2[location + 2] = (byte)grayscale;
                    //thresholding to clean up the background
                    //if (b < 100) b = 0;
                    //if (g < 100) g = 0;
                    //if (r < 100) r = 0;

                    //buffer2[location] = (byte)b;
                    //buffer2[location + 1] = (byte)g;
                    //buffer2[location + 2] = (byte)r;
                }
            }
            Marshal.Copy(buffer2, 0, pointer2, buffer.Length);
            Image.UnlockBits(ImageData);
            Image2.UnlockBits(ImageData2);
            pictureBox1.Image = Image2;
        }
Example #5
0
 /* Converting The Image file:
  * 1-Lock the Image Bits in the memory (PixelFormat.Format24bppRgb means that the program is going to lock only red , green and blue without including the alpha channel)
  * 2-initializing the buffer array it's going to have all the image data (the image have height and width which leads to total pixel count = height * width and each pixel have r,g,b so the array length = height*width*3)
  * 3-set the pointer to the location of the red value of the first pixel of the image
  * 4-copy the Image Data to the Buffer Array
  * 5-Loop through each pixel and make the loop step = 3 (i+=3)
  * 6-apply the window on the current pixel
  * 7-multiply each pixel in the window to each corresponding weight then add the value to it's corresponding channel
  * 8-assign the channels total values to output array once the you finished looping through the window
  * 9-unlock the image bits
  */
 private void button3_Click(object sender, EventArgs e)
 {
     ImageData  = Image.LockBits(new Rectangle(0, 0, Image.Width, Image.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
     ImageData2 = Image2.LockBits(new Rectangle(0, 0, Image.Width, Image.Height), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
     buffer     = new byte[ImageData.Stride * Image.Height];
     buffer2    = new byte[ImageData.Stride * Image.Height];
     pointer    = ImageData.Scan0;
     pointer2   = ImageData2.Scan0;
     Marshal.Copy(pointer, buffer, 0, buffer.Length);
     for (int y = 0; y < Image.Height; y++)
     {
         for (int x = 0; x < Image.Width * 3; x += 3)
         {
             r        = g = b = 0;                //reset the channels values
             location = x + y * ImageData.Stride; //to get the location of any pixel >> location = x + y * Stride
             for (int yy = -(int)Math.Floor(weights.GetLength(0) / 2.0d), yyy = 0; yy <= (int)Math.Floor(weights.GetLength(0) / 2.0d); yy++, yyy++)
             {
                 if (y + yy >= 0 && y + yy < Image.Height) //to prevent crossing the bounds of the array
                 {
                     for (int xx = -(int)Math.Floor(weights.GetLength(1) / 2.0d) * 3, xxx = 0; xx <= (int)Math.Floor(weights.GetLength(1) / 2.0d) * 3; xx += 3, xxx++)
                     {
                         if (x + xx >= 0 && x + xx <= Image.Width * 3 - 3)     //to prevent crossing the bounds of the array
                         {
                             location2 = x + xx + (yy + y) * ImageData.Stride; //to get the location of any pixel >> location = x + y * Stride
                             weight    = weights[yyy, xxx];
                             //applying the same weight to all channels
                             b += buffer[location2] * weight;
                             g += buffer[location2 + 1] * weight;
                             r += buffer[location2 + 2] * weight;
                         }
                     }
                 }
             }
             if (b > 255)
             {
                 b = 255;
             }
             else if (b < 0)
             {
                 b = 0;
             }
             if (g > 255)
             {
                 g = 255;
             }
             else if (g < 0)
             {
                 g = 0;
             }
             if (r > 255)
             {
                 r = 255;
             }
             else if (r < 0)
             {
                 r = 0;
             }
             buffer2[location]     = (byte)b;
             buffer2[location + 1] = (byte)g;
             buffer2[location + 2] = (byte)r;
         }
     }
     Marshal.Copy(buffer2, 0, pointer2, buffer.Length);
     Image.UnlockBits(ImageData);
     Image2.UnlockBits(ImageData2);
     pictureBox2.Image = Image2;
 }